

Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)
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- Console
- Arcade
- Players
- 2P sim
About Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)
SNK Neo-Geo MVS cart. published 32 years ago:
龍虎の拳2 (c) 1994 SNK Corp. (Ryuuko no Ken 2)
12 selectable characters are available in this martial arts fighting game, each showing progressive damage on their bodies during the fight.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-056
[SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player => [A] Punch [B] Kick, [C] Throw, [D] Psyche
- TRIVIA -
Ryuuko no Ken 2 was released in March 1994 in Japan.
This game is known outide Japan as Art of Fighting 2.
Geese Howard's guest appearance (see 'Tips And Tricks' section) tries to tie this game's story with the Fatal Fury games. Apparently, this game takes place a few years before the events occurred in "Fatal Fury - King of Fighters" since Geese looks quite young and uses a very different fighting style (instead of his trademark Aikido which he learned in Japan). Another fact is the special ending when you defeat Geese (you get to see when he gives the order to eliminate Jeff Bogard who happens to be Terry & Andy Bogard's father, before he heads to Japan to learn that country's martial art techniques). This fact also explains why Ryo Sakazaki is so damn powerful in his "Fatal Fury Special" appearance (after all, he was already a powerful & skilled fighter and has had more time than most of the Fatal Fury characters to brush up on his techniques!). Obviously, all these storyline details were ignored in the King of Fighters series for the sake of convenience (All the "Art of Fighting" characters should be way older than the Fatal Fury characters in that game!).
In Temjin's ending, Terry Bogard makes a guest appearance as a little boy!
- UPDATES -
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) — play guide
What Art of Fighting 2 wants from you
Art of Fighting 2 densifies SNK’s spirit-gauge versus fighter: win matches with timing honesty and spirit peeks before continues empty. Timing honesty beats mash. Learn Art of Fighting 2 windows cold—do not paste Art of Fighting charts blindly—the denser roster and spirit scripts are their own exam. Calm first matches until anti-air timing and spirit spending are narratable; aof2 chrome is packaging, not free wins or free match clears on every bout for vanity supers dumped into empty air while a counter finishes the round.
First minutes in Art of Fighting 2
First matches: peek jump-ins, time anti-airs, and spend spirit on purpose before inventing mash tourism through every string. Power-cycle once so Art of Fighting 2 chrome stops looking like Art of Fighting 1. Early matches teach Art of Fighting 2 grammar: planned anti-airs before mash routes that eat counters mid-match when denser opponent scripts arrive on later boards. Hold that grammar before vanity supers. One clean round with spirit left beats three empty-bar deaths that looked flashy until a punish arrived.
Core systems in Art of Fighting 2
Move, strike, special, spirit gauge, desperation, denser match goals, lives/continues, and Art of Fighting 2 UI define the systems. Skill is spirit literacy under pressure—not mashing every special into a counter. After continues, reconfirm match and spirit state before racing again. Keep a one-sentence spirit-before-super rule ready before the second match starts on this densified SNK Neo Geo versus set, and treat the spirit bar as the real match clock rather than scenery you notice after a KO.
Score, continues, and resources in Art of Fighting 2
Match wins and clean rounds score the run; counters and empty-spirit KOs tax continues. Continues are coins while learning denser opponent scripts. Fewer panic mashes and fewer ignored peeks keep credits alive. Farming easy AI forever without reading denser scripts still leaves Art of Fighting 2 unread. Progress is SNK chrome that no longer forces KO loops mid-bout on later boards, not a pasted title that still dumps spirit into whiff supers.
Mistakes that burn credits in Art of Fighting 2
Mash-specialing every jump-in, ignoring anti-air peeks, emptying spirit into vanity supers, tunneling on scenery while a counter finishes you, and rage-continuing after KO streaks burn Art of Fighting 2 credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: anti-air first, spirit on plan—stop mash tourism for scenery and bout panic on later SNK boards.
Next steps after Art of Fighting 2
When Art of Fighting 2 matches finish without constant empty-spirit KOs, compare Art of Fighting and Art of Fighting 3 deliberately for SNK spirit-line contrast, then return with spirit drills on the characters that still tax you. Keep playing until panic-mash empties stop ending sessions mid-bout on later boards. Cousin SNK fighters help as contrast after Art of Fighting 2 feels automatic—not as escape from matches you still mash for chrome. Win one full careful match before you chase vanity supers again on denser Neo Geo boards.
Sources cited below under Further reading.
Cabinet dossier
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Fighter, Arcade.
Screenshots






Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044), Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden, 64th. Street - A Detective Story (World), Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware), Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008 ~ ADH-008), Avengers (US set 1), Avengers In Galactic Storm (US/Europe 1.0), Alien vs. Predator, Bare Knuckle III (bootleg of Mega Drive version), Battle Circuit, Battlecry (Version E), Bio F.R.E.A.K.S (prototype, boot ROM 0.1i)
Explore more on this site
Same series
Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044) · Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden
Same genre
Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044) · Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden · 64th. Street - A Detective Story (World) · Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware) · Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008 ~ ADH-008) · Avengers (US set 1) · Avengers In Galactic Storm (US/Europe 1.0) · Alien vs. Predator · Bare Knuckle III (bootleg of Mega Drive version) · Battle Circuit · Battlecry (Version E) · Bio F.R.E.A.K.S (prototype, boot ROM 0.1i)
How to play Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Questions about Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)
Can I play Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) free in a browser?
Yes. Classic Arcade Games hosts Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056)?
Yes — related series cabinets on this site include Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044), Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden. Each has its own play page with the same browser emulator path.
Further reading
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