

Assault (Rev B)
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About Assault (Rev B)
Arcade Video game published 38 years ago:
Assault (c) 1988 Atari Games Corp.
North American release. Game developed in Japan by Namco. See the original for more information; "Assault".
- TECHNICAL -
The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well.
Cabinet dimensions: 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep. Cabinet weight: 285 lbs (129,28 kg).
- TRIVIA -
Released in August 1988 in the USA.
1079 units were produced by Atari in the USA. The selling price was $2295.
Player layout in our catalog: 1P.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Assault (Rev B). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Assault (Rev B) — play guide
What Assault wants from you
Assault (Rev B, Atari Games / Namco, 1988) is a tank combat cab: rotate and drive a dedicated cabinet tank through stages before continues empty. Aim honesty beats spray. Learn Rev B rotate-and-drive feel cold—do not paste Battlezone folklore blindly. Calm first stages until aim windows are narratable; assault chrome is packaging, not free armor.
First minutes in Assault
First stages: practice rotate-then-drive, take clean shots, ignore scenic bait that invites empty-mag spray. Power-cycle once so Atari chrome stops looking like Battlezone. Early stages teach Assault grammar: planned aims before spray routes that die mid-stage when denser enemy tank packs arrive later.
Core systems in Assault
Rotate, drive, shot, enemy tanks, stage goals, lives/continues, and Assault UI define the systems. Skill is aim literacy under pressure—not spraying while the turret faces the wrong way. After continues, reconfirm stage state before racing again. Keep a one-sentence aim rule before the second stage.
Score, continues, and resources in Assault
Stage clears and survival score the run; hits tax continues. Continues are coins. Fewer panic sprays and fewer ignored rotate windows keep credits alive. Farming early stages forever without reading denser packs still leaves Rev B unread. Progress is Atari chrome that no longer forces death loops mid-stage on later boards.
Mistakes that burn credits in Assault
Spray-firing without rotating, ignoring drive lines, never prioritizing threats, tunneling on scenery while a tank finishes you, and emptying the mag into chrome mid-fight burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: rotate first, clean shots—stop mash tourism for scenery and tank panic on later Atari boards.
Next steps after Assault
When Assault stages clear without constant spray deaths, compare other Namco/Atari tank titles deliberately, then return with aim drills on Rev B. Keep playing until panic-spray empties stop ending sessions mid-stage on later boards. Cousin tank cabinets help as contrast after Assault feels automatic—not as escape from stages you still spray for chrome. Clear one full stage carefully before you chase vanity spray again.
Sources cited below under Further reading.
Cabinet dossier
Assault (Rev B) is filed in our catalog as a 1988 release.
Player layout on this cabinet: 1P.
Genre tags on Classic Arcade Games: Shooter.
Credit line lists Namco as developer.
Screenshots

Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Bakutotsu Kijuutei, Blast Off (Japan), Blazer (Japan), Burning Force (Japan, new version (Rev C)), Dangerous Seed (Japan), Dragon Saber (World, DO2), Dragon Spirit (new version (DS3)), Galaga '88, Golly! Ghost!, Metal Hawk (Rev C), Ordyne (World), Phelios
Explore more on this site
How to play Assault (Rev B) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Namco
Namco appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Bakutotsu Kijuutei · Blast Off (Japan) · Blazer (Japan) · Burning Force (Japan, new version (Rev C)) · Dangerous Seed (Japan) · Dragon Saber (World, DO2) · Dragon Spirit (new version (DS3)) · Galaga '88
Questions about Assault (Rev B)
Can I play Assault (Rev B) free in a browser?
Yes. Classic Arcade Games hosts Assault (Rev B) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Assault (Rev B) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Assault (Rev B) on Classic Arcade Games?
Our catalog tags Assault (Rev B) under Shooter. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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