

Chou Zetsurinjin Berabowman (Japan, Rev C)
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About Chou Zetsurinjin Berabowman (Japan, Rev C)
Arcade Video game published 38 years ago:
超絶倫人ベラボーマン (c) 1988 Namco. (Chouzetsu Rinjin - Bravoman)
- TECHNICAL -
Namco System 1 hardware Game ID: BM
Main CPU: 6809 (@ 1.536 Mhz) Sub CPU: 6809 (@ 1.536 Mhz) Sound CPU: 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC
Screen orientation: Horizontal Video resolution: 288 x 224 pixels Screen refresh: 60.61 Hz Palette colors: 24-bit RGB palette
Players: 2 Control: 4-way joystick Buttons: 2 pressure sensitive buttons
- TRIVIA -
Bravoman was released in May 1988 in Japan.
The subtitle of this game translates from Japanese as 'Unequaled Man'.
This game is called 'Berabow Man' by Namco though this is likely a mistranslation as the later NEC PC-Engine port is called 'Bravoman'. The name 'BERABOW' appears in the default high score list.
In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (which was released 2 years later) must be fought.
Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005.
- STAFF -
Music by: Norio Nakagata Staff: Ryouihi Okubo, Yukio Takahashi, Takao Yoshiba, Takane Okubo, Masato Nagashima, Toshiaki Sugiura, Hideaki Iwami, Tosihisa Kubota, Mariko Nakagata, Kazunari Mimura
- PORTS -
* CONSOLES: [JP] NEC PC-Engine (1990) "Chouzetsu Rinjin - Bravoman [Model NC90005]" [JP] Nintendo Wii [Virtual Console] (2007): PC-Engine version.
Player layout in our catalog: 2P alt.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Chou Zetsurinjin Berabowman (Japan, Rev C). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Chou Zetsurinjin Berabowman (Japan, Rev C) — play guide
What Berabow Man wants from you
Berabow Man is belt / hero: slash honesty, special peeks, and edge clears decide stages more than mash tourism. Your job is reading surrounds before you dump specials—specialing every single fodder empties stock for the real pack. Continues buy surround literacy, not free clears. Berabow Man rewards lane pokes and planned specials over vanity mash mid-block. Clear stages with composure left; the chrome sells hero fantasy, but the exam is edge peeks you learn cold.
First minutes in Berabow Man
On stage one, learn jump arcs and the default attack before inventing full-stage gadget tourism. Switch tools when the hazard asks; mashing one button through every room is expensive. Early stages are tool labs under parody dressing. One clean clear with composure left beats three wrong-gadget deaths that looked busy until a hazard you ignored arrived.
Core systems in Berabow Man
Movement, jumps, gadget/tools, enemy scripts, and stage layouts define Berabow Man. Continues fund denser stages as later maps tighten. Tools are situational advantages—waste the right one on trash and you meet the hazard soft. Enemies punish tunnel vision while you chase a vanity item. Survival loadout gates every parody fantasy the cabinet sells. Panic-mash religions are still empty lives with extra comedy sparkle under Namco density.
Score, continues, and resources in Berabow Man
Stages cleared with lives and key tools left beat item tourism that empties resources mid-stage. Continues while gadget composure builds; cut them once wrong-tool deaths stop. Score waits until routes feel boring under pressure. Extends follow score when present—clean stages beat farming stage one forever for vanity gadgets you cannot keep after a panic jump.
Mistakes that burn credits in Berabow Man
Wrong-tool tourism, jump greed without peeks, ignoring hazards, and freezing mid-screen for vanity items are classic Berabow Man mistakes. Peek first, equip second, jump third when calm. Parody art will not refill a wasted life. Treating every room as a button test is how Namco collects the next credit on this board.
Next steps after Berabow Man
Wonder Momo is Namco heroine action if you want related comedy literacy after Berabow Man under clearer stage peeks. Rolling Thunder is Namco run-and-gun when you need door-and-ammo stress. Genpei Touma Den keeps Namco platform-action company warm once Berabow gadget honesty finally sticks and you want feudal density instead of parody gadgets. Keep playing until panic-mash empties stop ending sessions mid-stage on later boards. Clear one full stage carefully before you chase vanity gadgets again on denser Namco cabinets.
Sources cited below under Further reading.
Cabinet dossier
Chou Zetsurinjin Berabowman (Japan, Rev C) is filed in our catalog as a 1988 release.
Player layout on this cabinet: 2P alt.
Genre tags on Classic Arcade Games: Platform.
Credit line lists Namco as developer.
Screenshots

Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Finest Hour (Japan), Genpei ToumaDen, Hopping Mappy, Marvel Land (Japan), Mirai Ninja (Japan, set 1), Rolling Thunder 2, Rolling Thunder (rev 3), Shadowland (YD3), Dragon Buster, Mappy (US), Metro-Cross (set 1), The Outfoxies (World, OU2)
Explore more on this site
How to play Chou Zetsurinjin Berabowman (Japan, Rev C) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Namco
Namco appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Finest Hour (Japan) · Genpei ToumaDen · Hopping Mappy · Marvel Land (Japan) · Mirai Ninja (Japan, set 1) · Rolling Thunder 2 · Rolling Thunder (rev 3) · Shadowland (YD3)
Questions about Chou Zetsurinjin Berabowman (Japan, Rev C)
Can I play Chou Zetsurinjin Berabowman (Japan, Rev C) free in a browser?
Yes. Classic Arcade Games hosts Chou Zetsurinjin Berabowman (Japan, Rev C) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Chou Zetsurinjin Berabowman (Japan, Rev C) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Chou Zetsurinjin Berabowman (Japan, Rev C) on Classic Arcade Games?
Our catalog tags Chou Zetsurinjin Berabowman (Japan, Rev C) under Platform. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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