Birdie Try (Japan revision 2, revision 1 MCU)

Birdie Try (Japan revision 2, revision 1 MCU)

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Console
Arcade
Players
2P alt

About Birdie Try (Japan revision 2, revision 1 MCU)

Arcade Video game published 38 years ago:

Birdie Try (c) 1988 Data East.

An overhead golf game.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 10 Mhz) Sound CPU: MOS Technology M6502 (@ 1.5 Mhz) Sound Chips: YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)

Players: 2 Control: dial Buttons: 2

- TRIVIA -

Released in June 1988.

Licensed to I-Vics (International Video Computer Systems) for US distribution.

Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I: Data East Game Music Scene One - H25X-20008) on 25/09/1988.

Player layout in our catalog: 2P alt.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Birdie Try (Japan revision 2, revision 1 MCU). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Birdie Try (Japan revision 2, revision 1 MCU) — play guide

What Birdie Try wants from you

Birdie Try (Japan) is an arcade golf cab: read lie, wind, and club choice before the swing meter—not mash-swing every hole the same. Overpowered drives into trees cost more than a laid-up iron; endless putt practice without reading break three-putts the card. Shoot fair scores with composure. Treat Birdie Try as a course-management exam in golf chrome.

First minutes in Birdie Try

First hole: take the club the HUD suggests, then adjust one step for wind before touching the meter. Stop the meter in a safe power band—not max—until you know the hole's trouble. On the green, read break longer than you want to; short weak putts leave lag nightmares. Early holes teach meter honesty—survive bogey avoidance before inventing hero lines over water every par 4.

Core systems in Birdie Try

Club select, swing meter, wind/lie, and green break define scores on every hole. Later holes tighten hazards and undulation around the pin. Some arcade modes add pins or targets—play the mode's win condition honestly. Depth is leaving yourself an easy next shot, not maximizing carry on every swing into tree trouble.

Score, continues, and resources in Birdie Try

Stroke count is the real score; hazard penalties tax the card. Credits continue a round—fine while meters are new. One-credit course goals need fewer max-power trees. Farming driving range vanity without green practice teaches half a game. Claim extends after club-and-wind honesty survives denser Japanese arcade holes.

Mistakes that burn credits in Birdie Try

Ignoring swing peeks, mashing every shot into a slice, and freezing mid-fairway for looks burn Birdie Try credits. Players also chase vanity drives while a safer iron saved the hole. Holding still for a perfect setup while the timer dies ends the hole early. Tunneling on score flash while the next shot fails is classic tilt. Next run: peek the lie, swing calm, aim honest—stop inventing flashier drives mid-slice.

Next steps after Birdie Try

After Birdie Try, other arcade golf densifies meter peeks if wind still feels opaque—then return. Mini-golf cabs densify putt focus when driving noise distracts you. Bowling cabs densify pure meter timing when you want a simpler read. Stay in golf cabs until max-power drives stop being the default into every tree line under denser Japanese arcade wind, lie, green break, and hazard scripts.

Sources cited below under Further reading.

Cabinet dossier

Player layout on this cabinet: 2P alt.

Genre tags on Classic Arcade Games: Sports, Arcade.

Screenshots

Birdie Try (Japan revision 2, revision 1 MCU) screenshot 1Birdie Try (Japan revision 2, revision 1 MCU) screenshot 2Birdie Try (Japan revision 2, revision 1 MCU) screenshot 3Birdie Try (Japan revision 2, revision 1 MCU) screenshot 4

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):3 Count Bout / Fire Suplex (NGM-043 ~ NGH-043), 3 On 3 Dunk Madness, Forty-Love (World), All American Football (rev E), Alpine Racer (Rev. AR2 Ver.D, World), Alpine Racer 2 (Rev. ARS2 Ver.B, World), AmeriDarts (set 1), Leader Board (Arcadia, set 1, V 2.5), Arch Rivals (rev 4.0 6/29/89), The Big Pro Wrestling!, Bikkuri Pro Wrestling, NFL Blitz 2000 Gold Edition (ver 1.2, Sep 22 1999)

How to play Birdie Try (Japan revision 2, revision 1 MCU) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Can I play Birdie Try (Japan revision 2, revision 1 MCU) free in a browser?

Yes. Classic Arcade Games hosts Birdie Try (Japan revision 2, revision 1 MCU) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Birdie Try (Japan revision 2, revision 1 MCU) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

What genre is Birdie Try (Japan revision 2, revision 1 MCU) on Classic Arcade Games?

Our catalog tags Birdie Try (Japan revision 2, revision 1 MCU) under Sports, Arcade. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.

Further reading

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