

Game & Watch: Fire (Wide Screen)
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About Game & Watch: Fire (Wide Screen)
Handheld game published 45 years ago:
Fire (c) 1981 Nintendo Co., Ltd.
The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 3 points for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground.
Speed increases with score. With each 100 points, speed returns to normal before it start to get faster again. As score increases the evacuees come down in greater numbers. A maximum of 9 evacuees can be on the screen at any one time.
- TECHNICAL -
Model FR-27
- TRIVIA -
Released on December 4, 1981 in Japan.
Fire is one of several Game & Watch titles to appear in Super Smash Bros. Brawl in the Flat Zone 2 stage, where players can jump on the trampoline held out by the fremen.
- PORTS -
Fire was recreated in Game & Watch Gallery for the Game Boy, Game & Watch Gallery 3 for the Game Boy Color and Game & Watch Gallery 4 for the Game Boy Advance.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Game & Watch: Fire (Wide Screen). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Game & Watch: Fire (Wide Screen) — play guide
What G&W Fire Wide wants from you
Game & Watch: Fire (Wide Screen, Nintendo, 1981) puts two firemen under a trampoline catching people falling from a burning building. Your job is position timing—Fire branding does not catch for you. Learn Game A before inventing Game B tourism. Treat Fire Wide Screen as a 1981 G&W timing exam, not a free twin of Fire (Silver) or Fire Attack.
First minutes in G&W Fire Wide
First sessions: Game A, learn trampoline positions and fall timing on Wide Screen, and clear a real streak without rage. Soft-continue after misses while LCD grammar warms. Early play teaches Fire honesty—survive clean catches before inventing Game B tourism through every unread fall pattern on the 1981 Wide Screen face.
Core systems in G&W Fire Wide
Trampoline move verbs, falling people as wired, Game A/B, and Wide Screen LCD quirks define the systems. Depth is reading which window drops next under tiny-screen pressure on this 1981 dump. Fire chrome densifies distraction—keep eyes on falling figures when patterns densify, not on building art, in Fire Wide Screen.
Score, continues, and resources in G&W Fire Wide
Successful catches and score streaks meter the session; misses tax continues. Continues while learning are fine. Extending means fewer wrong-position stands and fewer ignored simultaneous falls. Farming easy Game A forever without denser Game B still leaves Fire unread. Progress is streaks you can narrate mid-catch, not one lucky Wide Screen screenshot.
Mistakes that burn credits in G&W Fire Wide
Common G&W Fire Wide fails: camping one position; ignoring multi-falls; rage-restarting after one miss; pasting Fire Silver muscle onto Wide Screen; and confusing this title with Fire Attack fort defense. Next credit: Game A only, track all falls—stop single-position tourism on later Fire Wide Screen sessions.
Next steps after G&W Fire Wide
When Fire Wide streaks stay clean without constant miss empties, compare Fire (Silver) deliberately for layout drift, then return with position notes. Keep playing until wrong-position empties stop ending every session mid-catch. Cousin G&W rescue toys help as contrast after Game A feels automatic—not as escape from falls you still ignore. Clear one careful Game A streak before you chase Game B again on Fire Wide Screen.
Sources cited below under Further reading.
Cabinet dossier
Genre tags on Classic Arcade Games: Handheld, Arcade.
Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL), Alien Attack, Alien Chase, Dribble Away Basketball, BittBoy Mini FC 300 in 1, Kick The Goal Soccer, Pengo (Bandai), Ultraman Monster Battle, Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK), Cybiko Classic (V1), Double Dance Mania - Techno Light Edition, Dance Dance Revolution Disney Mix
Explore more on this site
Same genre
Retro Dance Mat (110 song Super StepMania + 9-in-1 games) (PAL) · Alien Attack · Alien Chase · Dribble Away Basketball · BittBoy Mini FC 300 in 1 · Kick The Goal Soccer · Pengo (Bandai) · Ultraman Monster Battle · Who Wants to Be a Millionaire? (Character Options, Plug and Play, UK) · Cybiko Classic (V1) · Double Dance Mania - Techno Light Edition · Dance Dance Revolution Disney Mix
How to play Game & Watch: Fire (Wide Screen) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Questions about Game & Watch: Fire (Wide Screen)
Can I play Game & Watch: Fire (Wide Screen) free in a browser?
Yes. Classic Arcade Games hosts Game & Watch: Fire (Wide Screen) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Game & Watch: Fire (Wide Screen) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Game & Watch: Fire (Wide Screen) on Classic Arcade Games?
Our catalog tags Game & Watch: Fire (Wide Screen) under Handheld, Arcade. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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