The King of Fighters 2000 (NGM-2570 ~ NGH-2570)

The King of Fighters 2000 (NGM-2570 ~ NGH-2570)

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Console
Arcade
Release
2000
Players
2P sim

About The King of Fighters 2000 (NGM-2570 ~ NGH-2570)

SNK Neo-Geo MVS cart. published 26 years ago:

The King of Fighters 2000 (c) 2000 SNK.

34 characters, plus the popular striker system, await to be selected to team up and defeat the mighty Zero and his incredible bladed coat!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-257

[SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick

- TRIVIA -

Released in July 2000.

About Ramon: This character was designed with one of Neo-Geo's major markets in mind, South America. He's a stout, masked wrestler who uses tricky body slam moves. These 3 points form the major concept behind the creation of Ramon. Ramon's designer at the time loved pro-wrestling fighting moves, and we remember him carefully studying these. The fruits of this labor crystallized themselves in the Lucha Dolore known as Ramon. With his use of 'Lucha Libre' moves and not those of traditional 'pro-wrestling', the staff team hope you can enjoy experiencing the attention to detail, intensity, and enthusiasm of Ramon's designer at that time.

Player layout in our catalog: 2P sim.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start The King of Fighters 2000 (NGM-2570 ~ NGH-2570). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

The King of Fighters 2000 (NGM-2570 ~ NGH-2570) — play guide

What The King of Fighters 2000 wants from you

The King of Fighters 2000 (SNK) is a versus team fighter cab: win matches with team honesty and anti-air peeks before continues empty. Team honesty beats mash. Learn KOF 2000 windows cold—do not paste KOF ’99 charts blindly—the striker and special scripts are their own exam. Calm first matches until anti-air timing is narratable; kof2000 chrome is packaging, not free wins or free match clears on every bout for vanity specials into empty air while a counter finishes the round.

First minutes in The King of Fighters 2000

Lock a team of three plus striker choices for many credits before inventing every roster tourism. Spend early credits on anti-air and simple confirms under 2000’s speed. Learn when a striker call is punishable; dumping assists into a trained player is free tuition. Ignore fancy infinite talk until defense is boring. One clean run with composure left beats three jump-in deaths that looked like attract mode until the anti-air arrived.

Core systems in The King of Fighters 2000

Team order, Active Striker calls, specials, throws, and footsies define KOF 2000. Continues fund matchup memory as the ladder tightens. Strikers are tools for confirms and pressure—not panic buttons. Patterns dig punish jump-ins and unsafe specials on block. Defense gates the stylish routes the cast promises. Whiff respect still applies when the assist counter looks impressive—recovery does not care about your striker cosmetics.

Score, continues, and resources in The King of Fighters 2000

Match wins with strikers spent on confirms beat vanity dumps that look like demos and still lose to a punish. Continues while anti-air becomes boring; cut them once jump-ins and wakeup striker mash stop ending credits. Pride runs need boring defense first. Extends follow score when present—composure teams beat farming the first squad forever for highlight assists that still whiff into a throw.

Mistakes that burn credits in The King of Fighters 2000

Jump addiction, striker spam on wakeup, specials on block, team tourism every credit, and ignoring throw techs are classic KOF 2000 mistakes. Lock a squad, anti-air first, punish on block, and call strikers only on real openings. Active Striker toys are not a shortcut past footsies. Panic assists into nothing are still a spent resource with a long recovery.

Next steps after The King of Fighters 2000

KOF ’99 is SNK striker literacy if KOF 2000’s striker honesty still feels soft—re-learn anti-air peeks there first. KOF ’98 keeps SNK team company warm. KOF 2001 is SNK once KOF 2000 team honesty finally sticks and you want denser striker stress instead of KOF 2000 boards. Counters drop once panic-mash specials stop mid-bout. Win one careful match before vanity specials return on denser SNK cabinets.

Sources cited below under Further reading.

Cabinet dossier

The King of Fighters 2000 (NGM-2570 ~ NGH-2570) is filed in our catalog as a 2000 release.

Player layout on this cabinet: 2P sim.

Genre tags on Classic Arcade Games: Fighter, Arcade.

Screenshots

The King of Fighters 2000 (NGM-2570 ~ NGH-2570) screenshot 1The King of Fighters 2000 (NGM-2570 ~ NGH-2570) screenshot 2The King of Fighters 2000 (NGM-2570 ~ NGH-2570) screenshot 3The King of Fighters 2000 (NGM-2570 ~ NGH-2570) screenshot 4The King of Fighters 2000 (NGM-2570 ~ NGH-2570) screenshot 5The King of Fighters 2000 (NGM-2570 ~ NGH-2570) screenshot 6

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):The King of Fighters 2001 (NGM-262?), The King of Fighters 2002 (NGM-2650 ~ NGH-2650), The King of Fighters 2003 (NGM-2710, Export), The King of Fighters '94 (NGM-055 ~ NGH-055), The King of Fighters '95 (NGM-084), The King of Fighters '96 (NGM-214), The King of Fighters '97 (NGM-2320), The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23), Quiz King of Fighters (SAM-080 ~ SAH-080), The King of Fighters '98 - The Slugfest / King of Fighters '98 - Dream Match Never Ends (NGM-2420), The King of Fighters '99 - Millennium Battle (NGM-2510), The King of Fighters 2003 (Japan, JAMMA PCB)

How to play The King of Fighters 2000 (NGM-2570 ~ NGH-2570) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Can I play The King of Fighters 2000 (NGM-2570 ~ NGH-2570) free in a browser?

Yes. Classic Arcade Games hosts The King of Fighters 2000 (NGM-2570 ~ NGH-2570) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does The King of Fighters 2000 (NGM-2570 ~ NGH-2570) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

Are there other games in the same series as The King of Fighters 2000 (NGM-2570 ~ NGH-2570)?

Yes — related series cabinets on this site include The King of Fighters 2001 (NGM-262?), The King of Fighters 2002 (NGM-2650 ~ NGH-2650), The King of Fighters 2003 (NGM-2710, Export), The King of Fighters '94 (NGM-055 ~ NGH-055), The King of Fighters '95 (NGM-084), The King of Fighters '96 (NGM-214), The King of Fighters '97 (NGM-2320), The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23). Each has its own play page with the same browser emulator path.

Further reading

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