

Puzzle King (Dance & Puzzle)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Release
- 2002
- Players
- 2P sim
About Puzzle King (Dance & Puzzle)
Arcade Video game published 28 years ago:
Puzzle King - Dance & Puzzle (c) 1998 Eolith.
- TECHNICAL -
Eolith 32 bits hardware: Gradation 2D system
Main CPU: Hyperstone E1-32N @ 45 or 50 MHz
Sound: - CPU: 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM: 512Kbytes - MIDI Background Music EPROM: 512Kbytes. - TDA1519A (Philips) Stereo Power AMP
Video: - Resolution: 320x340 or 512x384 - Color: 16 bit True Color/Dot - Screen orientation: Horizontal - Video resolution: 320 x 240 pixels - Screen refresh: 60.00 Hz
Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM
Players: 2 Control: 8-way Joystick Buttons: 2
- STAFF -
Main Producer: Jeon Tae Young Head Director: Jeon Ju Young Manager: Park Tae Young Main Director: Lee Seon Ho Graphic Chief: Park Jae Hyoung Graphic Designer: Lee Seon Ho Main Programmer: Kim Chan Suu Sub Programmer: Choi Sang Il Music Director: Han Seung Hardware Chief: Shin Woo Kyun Engineer: Lee Jung Hoon, Kim Han Byeol, Hong Yong Pyo, Hong Eun Ah Motion Capture: Hwang Hyun Ho Dance Director: Park Jung Min Special Thanks: Choi Jong Ho, Lee Jeong Yn, Lee Sang Hyun, Park Woo Jun, Choi In Chul
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Puzzle King (Dance & Puzzle). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Puzzle King (Dance & Puzzle) — play guide
What Puzzle King Dance and Puzzle wants from you
Puzzle King (Dance & Puzzle) mixes dance and puzzle modes under one cabinet—king branding does not clear boards for you. Learn mode select, dance timing or puzzle rules as wired, and continue quirks before inventing mash tourism. Sit Puzzle King as a dual-mode exam; Pull Tabs muscle will mis-map until you remap dance and puzzle lamps carefully on this dump.
First minutes in Puzzle King Dance and Puzzle
First credits: confirm whether Dance or Puzzle mode is active, clear a real easy board or chart without rage, and learn mode lamps. Soft-continue after fails while dual-mode grammar warms. Early books teach honesty—survive clean mode-aware play before inventing mash tourism through every unread Puzzle King tease. Confirm Dance & Puzzle UI once before you invent a chase pile mid-select.
Core systems in Puzzle King Dance and Puzzle
Mode select, dance timing or puzzle actions as wired, continues, and Puzzle King quirks define the systems. Depth is mode-aware literacy—not mashing whenever any king lamp flashes. Cabinet chrome densifies distraction; keep eyes on mode goals when boards densify. Puzzle King differs from PV-16 MSX—re-read before inventing MSX host habits on dance-puzzle modes.
Score, continues, and resources in Puzzle King Dance and Puzzle
Clears versus credit meter progress; empties end play. Continues are scarce tools, not a substitute for reading mode goals. Extending means fewer panic mashes and fewer chase credits after near-miss dual-mode teases. Farming easy early boards forever without denser Puzzle King cycles still leaves the face unread. Progress is clears you can narrate, not one lucky king screenshot. Log one clean clear in a chosen mode before you raise difficulty again.
Mistakes that burn credits in Puzzle King Dance and Puzzle
Common Puzzle King fails: playing without mode check; ignoring Dance versus Puzzle lamps; rage-continuing after fails; pasting pull-tab muscle onto dance-puzzle; sightseeing king art mid-board; rushing inputs before mode rules are clear. Next credit: deliberate mode-aware play only—stop chase piles for chrome panic on later Puzzle King Dance & Puzzle cycles.
Next steps after Puzzle King Dance and Puzzle
When Puzzle King books stay disciplined, compare PV-16 MSX1 deliberately for dance-puzzle-versus-MSX-host drift, then return with mode notes written for Puzzle King only. Keep playing until chase empties stop ending every session mid-board. Cousin dual-mode faces help as contrast after planned clears feel automatic—not as escape from modes you still mash. Clear one planned easy board carefully before you invent mash tourism again on Puzzle King.
Sources cited below under Further reading.
Cabinet dossier
Puzzle King (Dance & Puzzle) is filed in our catalog as a 2002 release.
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Puzzle.
Screenshots





Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.), Agress - Missile Daisenryaku (Japan), Cleopatra Fortune Plus (GDL-0012), Chuugokuryuu 2001 [Dragon World 2001] (V100 02/21/01 16:05:16, Japan), Gals Panic DX (Asia), Gals Panic S3 (Japan), Guts'n (Japan), Hidden Catch 3 (ver 1.00 / pcb ver 3.05), Kollon (V2.04JC 2003/11/01 12:00), Kurukuru Fever, Miss World 2002, Otenki Kororin (V2.01J 2001/07/02 10:00)
Explore more on this site
Same genre
Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.) · Agress - Missile Daisenryaku (Japan) · Cleopatra Fortune Plus (GDL-0012) · Chuugokuryuu 2001 [Dragon World 2001] (V100 02/21/01 16:05:16, Japan) · Gals Panic DX (Asia) · Gals Panic S3 (Japan) · Guts'n (Japan) · Hidden Catch 3 (ver 1.00 / pcb ver 3.05) · Kollon (V2.04JC 2003/11/01 12:00) · Kurukuru Fever · Miss World 2002 · Otenki Kororin (V2.01J 2001/07/02 10:00)
How to play Puzzle King (Dance & Puzzle) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Questions about Puzzle King (Dance & Puzzle)
Can I play Puzzle King (Dance & Puzzle) free in a browser?
Yes. Classic Arcade Games hosts Puzzle King (Dance & Puzzle) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Puzzle King (Dance & Puzzle) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Puzzle King (Dance & Puzzle) on Classic Arcade Games?
Our catalog tags Puzzle King (Dance & Puzzle) under Puzzle. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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![Chuugokuryuu 2001 [Dragon World 2001] (V100 02/21/01 16:05:16, Japan)](https://art.classicarcade.games/arcade/titles/dw2001.png)







