

Razzmatazz
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About Razzmatazz
Arcade Video game published 44 years ago:
Razzmatazz (c) 1983 Sega.
- TECHNICAL -
PCBs: 834-0213 (modified), 834-0214
Main CPU: Zilog Z80 (@ 3.04125 Mhz), I8035 (@ 400 Khz) Sound Chips: Custom (@ 400 Khz)
Players: 2 Control: dial Buttons: 1
- TRIVIA -
Razzmatazz was released in June 1983.
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Razzmatazz. Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Razzmatazz — play guide
What Razzmatazz wants from you
Razzmatazz (Sega, 1983) is a Breakout-style paddle cab with denser boards: bounce to clear bricks with paddle honesty before continues empty. Paddle honesty beats mash. Learn Sega 1983 paddle windows cold—do not paste Breakout charts blindly. Calm first boards until paddle timing is narratable; razmataz chrome is packaging, not free multiball or free board clears on every heat for vanity mashes.
First minutes in Razzmatazz
First boards: peek ball arcs, time paddle returns, ignore scenic bait that invites panic mash. Power-cycle once so Sega chrome stops looking like Breakout. Early boards teach Razzmatazz grammar: planned returns before mash routes that miss mid-board when denser brick scripts arrive on later boards. Hold that grammar before vanity mashes.
Core systems in Razzmatazz
Paddle, ball, brick clears as wired, board goals, lives/continues, and Razzmatazz UI define the systems. Skill is paddle literacy under pressure—not mashing every return into a miss. After continues, reconfirm board and ball state before racing again. Keep a one-sentence arc-before-paddle rule ready before the second board starts on this Sega 1983 denser Breakout set.
Score, continues, and resources in Razzmatazz
Board clears and clean returns score the run; misses and lost balls tax continues. Continues are coins. Fewer panic mashes and fewer ignored peeks keep credits alive. Farming easy boards forever without reading denser scripts still leaves Razzmatazz unread. Progress is Sega chrome that no longer forces miss loops mid-board on later boards, not a pasted clear.
Mistakes that burn credits in Razzmatazz
Mash-paddling every bounce, ignoring ball arcs, never waiting for a clean window, tunneling on scenery while a miss finishes you, and rage-continuing after miss streaks burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: arc first, paddle on plan—stop mash tourism for scenery and board panic on later Sega boards.
Next steps after Razzmatazz
When Razzmatazz boards clear without constant misses, compare other Sega paddle cabs deliberately, then return with paddle drills on 1983. Keep playing until panic-mash empties stop ending sessions mid-board on later boards. Cousin paddle cabinets help as contrast after Razzmatazz feels automatic—not as escape from boards you still mash for chrome. Clear one full board carefully before you chase vanity returns again.
Sources cited below under Further reading.
Cabinet dossier
Razzmatazz is filed in our catalog as a 1983 release.
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Shooter.
Credit line lists Sega as developer.
Screenshots

Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Astro Blaster (version 3), Buck Rogers: Planet of Zoom, Zaxxon (Bandai), Choplifter (8751 315-5151), Commando (Sega), Future Spy (315-5061), Heavy Metal (315-5135), Mister Viking (315-5041), Regulus (315-5033, Rev A.), Sega Ninja (315-5102), Space Harrier (Rev A, 8751 315-5163A), Space Odyssey (version 2)
Explore more on this site
Same genre
Astro Blaster (version 3) · Buck Rogers: Planet of Zoom · Zaxxon (Bandai) · Choplifter (8751 315-5151) · Commando (Sega) · Future Spy (315-5061) · Heavy Metal (315-5135) · Mister Viking (315-5041) · Regulus (315-5033, Rev A.) · Sega Ninja (315-5102) · Space Harrier (Rev A, 8751 315-5163A) · Space Odyssey (version 2)
Same studio
Astro Blaster (version 3) · Buck Rogers: Planet of Zoom · Zaxxon (Bandai) · Choplifter (8751 315-5151) · Commando (Sega) · Future Spy (315-5061) · Heavy Metal (315-5135) · Mister Viking (315-5041) · Regulus (315-5033, Rev A.) · Sega Ninja (315-5102) · Space Harrier (Rev A, 8751 315-5163A) · Space Odyssey (version 2)
How to play Razzmatazz online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Sega
Sega appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Astro Blaster (version 3) · Buck Rogers: Planet of Zoom · Zaxxon (Bandai) · Choplifter (8751 315-5151) · Commando (Sega) · Future Spy (315-5061) · Heavy Metal (315-5135) · Mister Viking (315-5041)
Questions about Razzmatazz
Can I play Razzmatazz free in a browser?
Yes. Classic Arcade Games hosts Razzmatazz as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Razzmatazz support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Razzmatazz on Classic Arcade Games?
Our catalog tags Razzmatazz under Shooter. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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