Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden

Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden

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Console
Arcade
Players
2P sim

About Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden

SNK Hyper NeoGeo 64 cart. published 28 years ago:

Samurai Spirits 2 - Asura Zanmaden (c) 1998 SNK.

- TECHNICAL -

GAME ID: HNG64 No. 05

Players: 2 Control: 8-way joystick Buttons: 4

- TRIVIA -

Released in October 1998 in Japan.

This game is known outside Japan as "Samurai Shodown 64 - Warrior's Rage".

Soundtracks: [JP] Oct. 07 1998; Samurai Spirits 2 - Asura Zanmaden [PCCB-00331] - Pony Canyon. [JP] Oct. 21 1998; Samurai Spirits 2 - Asura Zanmaden Arrange Sound Trax [PCCB-00338] - Pony Canyon. [JP] Nov. 06 1998; Samurai Spirits 2 - Asura Zanmaden Arrange Drama CD [PCCB-00343] - Pony Canyon.

- TIPS AND TRICKS -

* Secret Character: If you gets ALL following condition, Gandhara comes here in final battle. Stage 3: Win with 36 or more seconds. Stage 4: Win with 32 or more seconds. Stage 5: Win with 28 or more seconds. Stage 6: Win with 00 or more seconds.

- STAFF -

* Voice actors: Haohmaru: Daiki Nakamura Nakoruru: Harumi Ikoma Rimururu: Keiko Kamiya (formerly Kamitani) Hanzo Hattori: Toshimitsu Arai Galford: Mantaro Koichi Ukyo Tachibana: Eiji Yano Genjuro Kibagami: Kong Kuwata Kazuki Kazama: Atsushi Yamanishi Sogetsu Kazama: Naoki Oikawa Hanma Yagyu: Ken Watanabe Shiki: Kaori Minami Asura: Kazuya Ichijo Taizan Morosumi: Takaya Yamauchi Gandara: Katsumi Masago Yuga the Destroyer: Satomi Nakatani

- PORTS -

* CONSOLES: Neo-Geo Pocket Color [JP] (june.10, 1999) "Samurai Spirits! 2 [Model NEOP00300]" Neo-Geo Pocket Color [JP] (jul.20, 2000) "Samurai Spirits! 2 [Best Collection] [Model NEOP00307]"

Player layout in our catalog: 2P sim.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden. Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden — play guide

What Samurai Shodown: Warrior's Rage wants from you

Samurai Shodown: Warrior's Rage (SNK, 1998) densifies 3D weapon combat: win rounds with poke control before continues empty. Poke honesty beats mash. Learn SNK 1998 Warrior's Rage windows cold—do not paste Samurai Shodown 64 charts blindly. Calm first rounds until poke timing is narratable; sams64_2 chrome is packaging, not free supers or free round clears on every match for vanity mashes.

First minutes in Samurai Shodown: Warrior's Rage

First rounds: poke from range, peek anti-air, ignore scenic bait that invites panic mash. Power-cycle once so SNK chrome stops looking like Samurai Shodown 64. Early rounds teach Warrior's Rage grammar: planned pokes before mash routes that eat counters mid-round when denser opponent scripts arrive on later boards. Hold that grammar before vanity mashes.

Core systems in Samurai Shodown: Warrior's Rage

Poke, anti-air, weapon specials as wired, round goals, lives/continues, and Warrior's Rage UI define the systems. Skill is poke literacy under pressure—not mashing every button into a counter. After continues, reconfirm round and meter state before racing again. Keep a one-sentence poke-before-special rule ready before the second round starts on this SNK 1998 densified 3D set.

Score, continues, and resources in Samurai Shodown: Warrior's Rage

Round wins and clean KOs score the run; counters and chip deaths tax continues. Continues are coins. Fewer panic mashes and fewer ignored peeks keep credits alive. Farming easy AI forever without reading denser scripts still leaves Warrior's Rage unread. Progress is SNK chrome that no longer forces KO loops mid-match on later boards, not a pasted title.

Mistakes that burn credits in Samurai Shodown: Warrior's Rage

Mash-specialing every frame, ignoring anti-air, never waiting for a clean poke, tunneling on scenery while a counter finishes you, and rage-continuing after KO streaks burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: poke first, special on plan—stop mash tourism for scenery and round panic on later SNK boards.

Next steps after Samurai Shodown: Warrior's Rage

When Warrior's Rage rounds finish without constant counters, compare Samurai Shodown 64 deliberately, then return with poke drills on SNK 1998. Keep playing until panic-mash empties stop ending sessions mid-match on later boards. Cousin versus fighters help as contrast after Warrior's Rage feels automatic—not as escape from rounds you still mash for chrome. Win one full careful round before you chase vanity supers again.

Sources cited below under Further reading.

Cabinet dossier

Player layout on this cabinet: 2P sim.

Genre tags on Classic Arcade Games: Fighter, Arcade.

Screenshots

Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden screenshot 1

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Samurai Shodown 64 / Samurai Spirits 64, Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-2720), Samurai Shodown II / Shin Samurai Spirits - Haohmaru Jigokuhen (NGM-063 ~ NGH-063), Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222 ~ NGH-222), Samurai Shodown / Samurai Spirits (NGM-045), Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1), Samurai Spirits Tenkaichi Kenkakuden, 64th. Street - A Detective Story (World), Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware), Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008 ~ ADH-008), Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044)

How to play Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Can I play Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden free in a browser?

Yes. Classic Arcade Games hosts Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

Are there other games in the same series as Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden?

Yes — related series cabinets on this site include Samurai Shodown 64 / Samurai Spirits 64, Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-2720), Samurai Shodown II / Shin Samurai Spirits - Haohmaru Jigokuhen (NGM-063 ~ NGH-063), Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222 ~ NGH-222), Samurai Shodown / Samurai Spirits (NGM-045), Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1), Samurai Spirits Tenkaichi Kenkakuden. Each has its own play page with the same browser emulator path.

Further reading

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