Super Qix (World/Japan, V1.2)

Super Qix (World/Japan, V1.2)

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Console
Arcade
Players
2P alt

About Super Qix (World/Japan, V1.2)

Arcade Video game published 39 years ago:

Super Qix (c) 1987 Taito Corp.

Draw lines to reveal a hidden picture.

- TECHNICAL -

Prom Stickers: B03

Main CPU: Zilog Z80, I8751 Sound Chips: (2x) General Instrument AY8910

Players: 2 Control: 4-way joystick Buttons: 1

- TRIVIA -

Developed by Kaneko. Super Qix was released in March 1987 by Taito.

- UPDATES -

The bootleg doesn't use the I8751 @ 4 Mhz:-)

- TIPS AND TRICKS -

* Free Credits: Ever wonder why the attract mode says "Go for 98%"? It's because if you cover at least 98% of the playing surface, you're rewarded with a free credit. This is very possible if you get the 'freeze' powerup.

- PORTS -

* CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

* COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends"

Player layout in our catalog: 2P alt.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Super Qix (World/Japan, V1.2). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Super Qix (World/Japan, V1.2) — play guide

What Super Qix wants from you

Super Qix (Taito / Kaneko lineage) is the Qix sequel with denser Sparx and claim pressure: draw Stix to fence territory, avoid the Qix, and hit percentage thresholds without leaving Fuse trails. Long Slow Stix greed across the open is still the classic death. Your job is patient border claims—short bites when distance is honest, seal trails before Sparx arrive. Continues buy board memory; the exam is still thresholds with lives left under sequel density.

First minutes in Super Qix

First board: practice Fast Stix claims along the edge before any heroic Slow diagonal. Watch Qix distance; diving when it is close is how Sparx and Fuse finish you. Early boards are patience labs under Super Qix dressing. One clean threshold with composure left beats three Sparx deaths that looked like high-percentage heroism until a chase you ignored arrived.

Core systems in Super Qix

Fast/Slow Stix, claimed percent, Qix motion, Sparx, and Fuse define Super Qix. Slow draws score more but expose longer trails—use them when distance is honest. Sequel boards tighten Sparx and thresholds; the same greedy Slow line that worked on classic Qix fails here. Abstract art sells geometry fantasy; the stick still wants trail-management discipline under denser Taito rules.

Score, continues, and resources in Super Qix

Threshold clears with lives left beat greed percentages that die mid-draw. Continues while Sparx deaths repeat; cut them once short claims are automatic. Farming board one for Slow Stix vanity teaches the wrong muscle. Extends follow score when awarded—claim them after border claims feel honest under denser Sparx, not after open-field dashes that still invite Fuse.

Mistakes that burn credits in Super Qix

Long Slow greed across the whole field, ignoring Sparx, and claiming beside the Qix burn Super Qix credits. Players also leave trails open while freezing mid-draw for looks and pay with the life mid-claim. Holding a vanity claim fantasy through a packed Sparx path ends the round early. Tunneling on score flash while the Qix finishes you mid-draw is classic tilt. Next run: Fast when exposed, Slow when safe, claim away from the Qix—leave flashier long Slow tours for empty fields.

Next steps after Super Qix

Qix is Taito’s landmark if sequel Sparx still feel opaque—re-learn border claims there first under slower classic rules, then return to Super Qix density. Volfied keeps Taito claim literacy warm under later thresholds. Amidar is Konami once trail honesty sticks and you want paint-fill mazes instead of abstract territory. Stay with claim/fill games until open Slow dashes stop feeling mandatory every board.

Sources cited below under Further reading.

Cabinet dossier

Player layout on this cabinet: 2P alt.

Genre tags on Classic Arcade Games: Puzzle, Arcade.

Screenshots

Super Qix (World/Japan, V1.2) screenshot 1Super Qix (World/Japan, V1.2) screenshot 2Super Qix (World/Japan, V1.2) screenshot 3Super Qix (World/Japan, V1.2) screenshot 4Super Qix (World/Japan, V1.2) screenshot 5Super Qix (World/Japan, V1.2) screenshot 6

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Twin Qix (Ver 1.0A 1995/01/17, prototype), Qix (Rev 2), Space Invaders / Qix Silver Anniversary Edition, Beezer (version 9.0), Bloxeed (Japan), Calcune (Japan, prototype), Cannon Ball (Yun Sung, horizontal), Castle Of Dracula, Vs. Clu Clu Land, Candy Puzzle (v1.0), Cookie & Bibi 2 (set 1), Chicken Shift

How to play Super Qix (World/Japan, V1.2) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Can I play Super Qix (World/Japan, V1.2) free in a browser?

Yes. Classic Arcade Games hosts Super Qix (World/Japan, V1.2) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Super Qix (World/Japan, V1.2) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

Are there other games in the same series as Super Qix (World/Japan, V1.2)?

Yes — related series cabinets on this site include Twin Qix (Ver 1.0A 1995/01/17, prototype), Qix (Rev 2), Space Invaders / Qix Silver Anniversary Edition. Each has its own play page with the same browser emulator path.

Further reading

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