

Tank Battle (prototype rev. 4/21/92)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Players
- 2P sim
About Tank Battle (prototype rev. 4/21/92)
Arcade Video game published 33 years ago:
Tank Battle (c) 1993 Microprose.
- TECHNICAL -
Main CPU: Motorola 68000 (@ 12 Mhz), TMS34010 (@ 5 Mhz), I8051 (@ 11.059 Mhz) Sound Chips: UPD7759 (@ 640 Khz), YM2151 (@ 3.579545 Mhz), (2x) DAC (@ 3.579545 Mhz)
Players: 2 Control: Double 2-way joysticks (vertical) Buttons: 1
- TRIVIA -
Never got past the prototype stage, JALECO acquired the division responsible for this game and scrapped the project.
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Tank Battle (prototype rev. 4/21/92). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Tank Battle (prototype rev. 4/21/92) — play guide
What Tank Battle wants from you
Tank Battle (prototype) is a multi-tank arena shooter: use cover and shot leads, not open-field mash toward every enemy spawn. Peeking forever loses the clock; charging without cover loses the hull fast. Clear arena waves with tanks left on the board. Treat Tank Battle as a cover-and-lead exam in prototype armor chrome.
First minutes in Tank Battle
First arena: take a corner or wall peek and learn shot travel time before inventing mid-map tourism. Kill the tank that angles your flank first every wave. Reload or cooldown windows (per build) punish empty sprays into scenery. Early waves teach projectile patience—survive lead timing before boss tanks raise HP sponges.
Core systems in Tank Battle
Tank movement, projectile leads, cover props, and wave scripts define clears. Later arenas densify crossfire and leave less honest cover. Some prototype tools add alternate shots—lab them on weak waves first. Depth is trading from cover edges, not winning a DPS race in the open where three barrels meet your hull.
Score, continues, and resources in Tank Battle
Wave clears and destroys score; hull losses tax continues hard. Continues help while lead timing is new in prototype feel. One-credit clears need fewer open-map charges into crossfire. Farming center kills for glory while flank tanks free-fire teaches bad positioning over cover. Claim extends after cover peeks survive denser crossfire.
Mistakes that burn credits in Tank Battle
Open mid charges into every nest, ignoring flanks, and spray without lead burn Tank Battle credits. Players also camp one peek until flanked then panic-reverse into another shell while freezing mid-aim for looks. Holding a vanity charge fantasy through a packed bunker ends the hull early. Tunneling on score flash while a flank finishes you is classic tilt. Next run: peek flanks first, lead the shot, advance short—leave flashier open charges for empty fields.
Next steps after Tank Battle
After Tank Battle, Combat / early tank cabs densify pure lead peeks if prototype feel is noisy—then return. Assault densifies Namco once arena armor needs clearer goals. Battlezone densifies Atari vector peeks when you want classic tank focus. Stay in tank arenas until open charges stop emptying every credit mid-wave under denser prototype crossfire, flank spawns, and thinner cover.
Sources cited below under Further reading.
Cabinet dossier
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Shooter, Arcade.
Screenshots

Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Air Combat 22 (Rev. ACS1 Ver.B, Japan), Akai Katana (2010/ 8/13 MASTER VER.), Akka Arrh (prototype), Alligator Hunt (World, protected), Alpha One (Vision Electronics), Alpha Mission II / ASO II - Last Guardian (NGM-007 ~ NGH-007), Andro Dunos (NGM-049 ~ NGH-049), Android (prototype, later build), Armed F (Japan), Asylum (prototype), Aurail (set 3, US), Bang!
Explore more on this site
Same genre
Air Combat 22 (Rev. ACS1 Ver.B, Japan) · Akai Katana (2010/ 8/13 MASTER VER.) · Akka Arrh (prototype) · Alligator Hunt (World, protected) · Alpha One (Vision Electronics) · Alpha Mission II / ASO II - Last Guardian (NGM-007 ~ NGH-007) · Andro Dunos (NGM-049 ~ NGH-049) · Android (prototype, later build) · Armed F (Japan) · Asylum (prototype) · Aurail (set 3, US) · Bang!
How to play Tank Battle (prototype rev. 4/21/92) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Questions about Tank Battle (prototype rev. 4/21/92)
Can I play Tank Battle (prototype rev. 4/21/92) free in a browser?
Yes. Classic Arcade Games hosts Tank Battle (prototype rev. 4/21/92) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Tank Battle (prototype rev. 4/21/92) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Tank Battle (prototype rev. 4/21/92) on Classic Arcade Games?
Our catalog tags Tank Battle (prototype rev. 4/21/92) under Shooter, Arcade. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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