Dragon Master (set 1)

Dragon Master (set 1)

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Console
Arcade
Release
1994
Players
2P sim
Developer
Unico

About Dragon Master (set 1)

Arcade Video game published 32 years ago:

드래곤마스타 (c) 1994 Unico Electronics Company, Limited. (Dragon Master)

A fighting game with 3 bosses and 8 characters to select.

- TECHNICAL -

Main CPU: Motorola 68000 (@ 12 Mhz), PIC16C55 (@ 1 Mhz) Sound Chips: (2x) OKI6295 (@ 7.575 Khz)

Players: 2 Control: 8-way joystick Buttons: 7

- TRIVIA -

Released in April 1994 in Korea.

About Unico: Unico was established for electronic mechanical export in 1988. Then, they turned into a video game developer company. They are now known as a Konami video game publisher in South Korea.

- STAFF -

Program Part: No Young Ho, Oh Se Bong Scenario Part: Na Jong Yong, Oh Se Woo Graphic Part: Oh Hyun Sook, Lee Ok Ryea, Kim Eun Sook Hardware Part: Hong Seog Gil, Lee Chang Bum Music & Sound: Suk Youn Joo Director: Nam Nam Ki Special Thanks: Youn Dae Joo, Youn Hang Joo

Player layout in our catalog: 2P sim.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Dragon Master (set 1). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Dragon Master (set 1) — play guide

What Dragon Master wants from you

Dragon Master is a versus fighter: win rounds with poke confirms and anti-air honesty before continues empty. Spacing honesty beats mash. Learn character tells cold—do not paste Street Fighter charts blindly. Calm first rounds until poke windows are narratable; dragon-master chrome is packaging, not free supers.

First minutes in Dragon Master

First rounds: poke at range, anti-air jumps, ignore scenic bait that invites panic special mash. Power-cycle once so Dragon Master chrome stops looking like a later fighter. Early rounds teach Dragon Master grammar: planned pokes before mash specials that whiff mid-round when denser pressure packs arrive on later boards.

Core systems in Dragon Master

Movement, normals, specials as wired, anti-air, lives/continues, and Dragon Master UI define the systems. Skill is spacing under rivalry—not dumping specials from full screen. After continues, reconfirm round and meter state before racing again. Keep a one-sentence anti-air cue ready before the second round.

Score, continues, and resources in Dragon Master

Round wins and confirm damage score the run; whiffs and missed anti-airs tax continues. Continues are coins. Fewer panic specials and fewer ignored jumps keep credits alive. Farming easy AI forever without reading denser pressure still leaves Dragon Master unread. Progress is chrome that no longer forces lose loops mid-round on later boards.

Mistakes that burn credits in Dragon Master

Mash-specialing from full screen, ignoring anti-air, never confirming pokes, tunneling on scenery while a jump-in finishes you, and rage-continuing after lose streaks burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: poke first, anti-air jumps—stop mash tourism for scenery and round panic on later boards.

Next steps after Dragon Master

When Dragon Master rounds finish without constant whiff losses, compare other versus fighters deliberately, then return with poke drills. Keep playing until panic-special empties stop ending sessions mid-round on later boards. Cousin fighters help as contrast after Dragon Master feels automatic—not as escape from rounds you still mash for chrome. Win one full careful round before you chase vanity supers again.

Sources cited below under Further reading.

Cabinet dossier

Dragon Master (set 1) is filed in our catalog as a 1994 release.

Player layout on this cabinet: 2P sim.

Genre tags on Classic Arcade Games: Fighter.

Credit line lists Unico as developer.

Screenshots

Dragon Master (set 1) screenshot 1Dragon Master (set 1) screenshot 2Dragon Master (set 1) screenshot 3Dragon Master (set 1) screenshot 4Dragon Master (set 1) screenshot 5Dragon Master (set 1) screenshot 6

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07), The Legend of Silkroad, Fancy World - Earth of Crisis, Magic Purple, Burglar X, Goori Goori, Zero Point (set 1), Zero Point 2, Alien Challenge (World), Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden, Arabian Magic (Ver 1.0O 1992/07/06), Asterix (ver EAD)

How to play Dragon Master (set 1) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.

Studio notes — Unico

Unico appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.

Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07) · The Legend of Silkroad · Fancy World - Earth of Crisis · Magic Purple · Burglar X · Goori Goori · Zero Point (set 1) · Zero Point 2

Retro games by Unico

Can I play Dragon Master (set 1) free in a browser?

Yes. Classic Arcade Games hosts Dragon Master (set 1) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Dragon Master (set 1) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

What genre is Dragon Master (set 1) on Classic Arcade Games?

Our catalog tags Dragon Master (set 1) under Fighter. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.

Further reading

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