Zero Point 2

Zero Point 2

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Console
Arcade
Release
1999
Players
2P sim
Developer
Unico

About Zero Point 2

Arcade Video game published 27 years ago:

Zero Point 2 (c) 1999 Unico Electronics.

A shooting game controlled by a light-gun. Its the 2nd game in the Zero point series.

- TECHNICAL -

PCB Number: UZP21001A

Main CPU: Motorola 68EC020 (@ 16 Mhz) Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), OKI6295 (@ 30 Khz)

Screen orientation: Horizontal Video resolution: 384 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 8192

Players: 2 Control: lightgun Buttons: 1 (SHOOT)

- TRIVIA -

Released in April 1999.

- STAFF -

Programmer: Cheong yong ik Graphic artists: Song Phil Sang, Lee Jun Young, Ro Gi Tae, Moon Sung Ok Hardware: Chun Chung Ok, Hong Seog Gil Music & sound: Lee Hyoun Jong

Player layout in our catalog: 2P sim.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Zero Point 2. Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Zero Point 2 — play guide

What Zero Point 2 wants from you

Zero Point 2 is a light-gun / on-rails shooter sequel: clear scenes, manage continues, and respect sudden pops that punish tunnel-aim tourism. Holding aim on one sprite while others fill the frame empties lives mid-scene. Your job is scan honesty—sweep threats, shoot true targets, and stop treating Zero Point fantasy like a parked crosshair. Continues buy scene memory; the exam is still deep clears with lives left under Zero Point 2 paint.

First minutes in Zero Point 2

First scene: practice short sweeps across the frame before inventing tunnel-aim tourism on one foe. Shoot when the target is honest; freezing for vanity hits while a second pops is expensive. Early scenes are scan labs under Zero Point 2 dressing. One clean stretch with composure left beats three miss deaths that looked busy until a pop you ignored arrived.

Core systems in Zero Point 2

Aim, shot timing, continues/lives, enemy pop scripts, and scene layouts define Zero Point 2. Scan is the system—tunnel on one sprite and the flank finishes you mid-scene. Later scenes tighten harder than the first; early freeze habits fail faster under denser pops. Action art sells toughness; the stick/gun still wants keep-scanning light-gun discipline under arcade density.

Score, continues, and resources in Zero Point 2

Scenes cleared with lives left beat tunnel scores that die mid-pop. Continues while miss deaths repeat; cut them once sweeps are automatic. Farming scene one for vanity single-target hits teaches the wrong muscle. Extends follow score when awarded—claim them after scan honesty sticks under denser pops, not after freeze tourism that still eats a flank threat.

Mistakes that burn credits in Zero Point 2

Tunnel-aim greed on one corridor, ignoring flank pops, and freezing mid-reload for looks burn Zero Point 2 credits. Players also chase one sparkle while a second foe chips from behind the camera. Holding a vanity strafe fantasy through a packed frame ends the life early. Tunneling on score flash while a flank finishes you is classic tilt. Next run: sweep the frame first, shoot true lanes, reload calm—leave flashier tunnel camps for empty halls.

Next steps after Zero Point 2

Virtua Cop is Sega if Zero Point 2’s peeks still feel opaque—on-rails literacy under clearer classic rules teaches scans before denser pops. Point Blank is Namco once scan honesty sticks and you want gallery drills. CarnEvil is Midway when you prefer horror carnival pops instead of Zero Point action. Stay in light-gun cabinets until tunnel-aim religion stops emptying every credit into a flank mid-scene.

Sources cited below under Further reading.

Cabinet dossier

Zero Point 2 is filed in our catalog as a 1999 release.

Player layout on this cabinet: 2P sim.

Genre tags on Classic Arcade Games: Shooter.

Credit line lists Unico as developer.

Screenshots

Zero Point 2 screenshot 1Zero Point 2 screenshot 2Zero Point 2 screenshot 3Zero Point 2 screenshot 4Zero Point 2 screenshot 5

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Zero Point (set 1), Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07), Burglar X, Goori Goori, The Legend of Silkroad, Dragon Master (set 1), Fancy World - Earth of Crisis, Magic Purple, 1944: The Loop Master, 1945k III (newer, OPCX2 PCB), Area 51 / Maximum Force Duo v2.0, Baryon - Future Assault (set 1)

How to play Zero Point 2 online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.

Studio notes — Unico

Unico appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.

Zero Point (set 1) · Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07) · Burglar X · Goori Goori · The Legend of Silkroad · Dragon Master (set 1) · Fancy World - Earth of Crisis · Magic Purple

Retro games by Unico

Can I play Zero Point 2 free in a browser?

Yes. Classic Arcade Games hosts Zero Point 2 as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Zero Point 2 support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

Are there other games in the same series as Zero Point 2?

Yes — related series cabinets on this site include Zero Point (set 1). Each has its own play page with the same browser emulator path.

Further reading

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