Free Kick (NS6201-A 1987.10)

Free Kick (NS6201-A 1987.10)

Powered by EmulatorJS · Arcade

Console
Arcade
Release
1987
Players
2P alt

About Free Kick (NS6201-A 1987.10)

Arcade Video game published 39 years ago:

Free Kick (c) 1987 Nihon System.

A ball and paddle game with a soccer theme.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: (4x) Texas Instruments SN76496 (@ 3 Mhz)

Players: 2 Control: dial Buttons: 2

- TRIVIA -

Free Kick was released in May 1987.

Licensed to Sega. Licensed to Merit Industries for distribution.

Player layout in our catalog: 2P alt.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Free Kick (NS6201-A 1987.10). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Free Kick (NS6201-A 1987.10) — play guide

What Free Kick wants from you

Free Kick is an arcade soccer / free-kick action cabinet: time shots, manage keepers, and respect angles that punish greed tourism into every blast. Holding max power forever as if keepers never dive empties possessions. Your job is timing honesty—set the angle, shoot when open, and stop treating every kick like a highlight reel. Continues buy match literacy; the exam is still scores with composure left under Free Kick paint.

First minutes in Free Kick

First set: learn a safe angle and a contact shot before inventing full-power tourism on every attempt. Shoot when the keeper is late; forcing every max blast into gloves is expensive. Early minutes are timing labs under Free Kick dressing. One clean goal with composure left beats three save deaths that looked flashy until a dive you ignored arrived.

Core systems in Free Kick

Aim, power, keeper AI, and set-piece scripts define Free Kick. Shots are commitments—whiff into a dive and you donate the chance. Later keepers tighten; vanity power habits fail harder under denser AI. Stadium art sells sports fantasy; the stick still wants patient angle discipline under arcade soccer rules.

Score, continues, and resources in Free Kick

Goals scored with fewer wasted kicks beat power tourism that empties attempts. Continues while save deaths repeat; cut them once angle peeks are automatic. Farming set one for vanity blasts teaches the wrong muscle. Extends follow score when awarded—claim them after timing feels honest under denser keepers, not after max-power greed that still hits gloves.

Mistakes that burn credits in Free Kick

Mash-shooting every possession, ignoring steal peeks, and never waiting for a clean window burn Free Kick credits. Players also tunnel on scenery while a tackle finishes the half. Holding one vanity shot through a packed box ends the chance early. Freezing mid-build for looks while the clock dies is classic tilt. Next run: peek first, shoot on plan, reclaim midfield after turnovers—stop mash tourism for scenery mid-match.

Next steps after Free Kick

Tehkan World Cup is Tehkan if Free Kick’s timing still feels opaque—full-pitch soccer literacy under clearer presses teaches calm before set-piece densifies. Super Sidekicks keeps SNK sports company warm under Neo Geo chaos. Arch Rivals is Midway once sports spacing sticks. Stay in sports cabinets until max-power religion stops emptying every attempt into the keeper’s waiting gloves.

Sources cited below under Further reading.

Cabinet dossier

Free Kick (NS6201-A 1987.10) is filed in our catalog as a 1987 release.

Player layout on this cabinet: 2P alt.

Genre tags on Classic Arcade Games: Ball & Paddle.

Credit line lists Nihon System (Merit license) as developer.

Screenshots

Free Kick (NS6201-A 1987.10) screenshot 1Free Kick (NS6201-A 1987.10) screenshot 2Free Kick (NS6201-A 1987.10) screenshot 3

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Arkanoid (World, older), Arkanoid - Revenge of DOH (World), Block Gal (MC-8123B, 317-0029), Flying Ball (DECO Cassette) (US), Gigas (MC-8123, 317-5002), Homo, Mahjong Block Jongbou (Japan), Omega, Plump Pop (Japan), Quester (Japan), Reaktor (Track & Field conversion), Riddle of Pythagoras (Japan)

How to play Free Kick (NS6201-A 1987.10) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.

Studio notes — Nihon System (Merit license)

Nihon System (Merit license) appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.

Retro games by Nihon System (Merit license)

Can I play Free Kick (NS6201-A 1987.10) free in a browser?

Yes. Classic Arcade Games hosts Free Kick (NS6201-A 1987.10) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Free Kick (NS6201-A 1987.10) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

What genre is Free Kick (NS6201-A 1987.10) on Classic Arcade Games?

Our catalog tags Free Kick (NS6201-A 1987.10) under Ball & Paddle. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.

Further reading

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