

Space Invaders Part II (Taito, bigger ROMs)
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- Console
- Arcade
- Players
- 2P alt
About Space Invaders Part II (Taito, bigger ROMs)
Arcade Video game published 47 years ago:
Space Invaders Part II (c) 1979 Taito.
The sequel to the legendary "Space Invaders"; Part II's game-play is virtually identical to the original game, with the player once again moving a laser base back and forth along the bottom of the screen, shooting endless waves of aliens marching downwards towards the player. Once again flying saucers cab be shot for extra points.
- TECHNICAL -
Game ID: PVN00002 CPU Board Number: AA017757 Audio/IO Coard Number: CV070005 ROM board Number: AA017756A Prom Stickers: PV01-PV05
Main CPU: Intel 8080 (@ 2 Mhz) Sound Chips: SN76477 (@ 2 Mhz)
Players: 2 Control: 2-way Joystick Buttons: 1 (FIRE)
- TRIVIA -
Space Invaders Part II was released in September 1979 in Japan.
Changes in gameplay include invaders that march forward, invaders that split to two forms when shot, another bonus ship that flies by above the invaders, intermissions between racks and the famous 'rainbow bonus'.
Other releases: [JP] "T.T Space Invaders Part II" (Cocktail Table)
Export releases: [US] "Space Invaders Deluxe [Upright model] [No. 852]" [US] "Space Invaders Deluxe [Cocktail model] [No. 870]"
Taito used to convert Space Invaders Part II to "Lunar Rescue" as an upgrade.
A count of seven of Taito's Space Invaders Part II units were used in the 1981 movie 'Shock Treatment' during the number 'I'm Looking For Trade'. Seven units can be seen on a software DVD player while only five units are visible on standard DVD players.
- SCORING -
Large Invader: 10 points Medium Invader: 20 points Small Invader: 30 points UFO: 50 to 300 points Flashing UFO: 200 points 'Rainbow' Bonus: 500 or 1,000 points
- TIPS AND TRICKS -
Player layout in our catalog: 2P alt.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Space Invaders Part II (Taito, bigger ROMs). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Cabinet dossier
Player layout on this cabinet: 2P alt.
Genre tags on Classic Arcade Games: Shooter, Arcade.
Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Space Invaders II (Midway, cocktail), Space Invaders / Space Invaders M, Return of the Invaders, Space Invaders DX (US, v2.1), Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14), Space King 2, Super Space Invaders '91 (World, Rev 1), unknown 'Space Invaders' gambling game (set 1), Space Invaders Multigame (M8.03D), Air Combat 22 (Rev. ACS1 Ver.B, Japan), Akai Katana (2010/ 8/13 MASTER VER.), Akka Arrh (prototype)
Explore more on this site
Same series
Space Invaders II (Midway, cocktail) · Space Invaders / Space Invaders M · Return of the Invaders · Space Invaders DX (US, v2.1) · Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) · Space King 2 · Super Space Invaders '91 (World, Rev 1) · unknown 'Space Invaders' gambling game (set 1) · Space Invaders Multigame (M8.03D)
Same genre
Space Invaders II (Midway, cocktail) · Space Invaders / Space Invaders M · Return of the Invaders · Space Invaders DX (US, v2.1) · Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) · Space King 2 · Super Space Invaders '91 (World, Rev 1) · unknown 'Space Invaders' gambling game (set 1) · Air Combat 22 (Rev. ACS1 Ver.B, Japan) · Akai Katana (2010/ 8/13 MASTER VER.) · Akka Arrh (prototype) · Alligator Hunt (World, protected)
How to play Space Invaders Part II (Taito, bigger ROMs) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Questions about Space Invaders Part II (Taito, bigger ROMs)
Can I play Space Invaders Part II (Taito, bigger ROMs) free in a browser?
Yes. Classic Arcade Games hosts Space Invaders Part II (Taito, bigger ROMs) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Space Invaders Part II (Taito, bigger ROMs) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Space Invaders Part II (Taito, bigger ROMs)?
Yes — related series cabinets on this site include Space Invaders II (Midway, cocktail), Space Invaders / Space Invaders M, Return of the Invaders, Space Invaders DX (US, v2.1), Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14), Space King 2, Super Space Invaders '91 (World, Rev 1), unknown 'Space Invaders' gambling game (set 1). Each has its own play page with the same browser emulator path.
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