

Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Release
- 1995
- Players
- 2P sim
- Developer
- Taito Corporation Japan
About Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)
Destroy invading aliens in this Taito F3 remake that expands upon the classic shoot'em up formula. Select from a wide variety of characters to influence your playthrough while engaging with a diverse range of enemy types. This gallery-style shooter requires precise aiming to clear waves of Lunar Loonies and survive the escalating onslaught.
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) — play guide
What Space Invaders '95 wants from you
Space Invaders '95: The Attack Of Lunar Loonies densifies the classic grid shooter with Taito humor and power tools: clear stages with lane honesty and shot peeks, not center-camping under the pack. Ignoring descending columns loses the base; never using power leaves you soft into bosses. Clear stages with lives left. Treat SI '95 as a formation-plus-power exam in lunar chrome.
First minutes in Space Invaders '95
First wave: thin a side column so you have a horizontal escape lane, then focus threats as they drop. Do not sit under the pack's center forever. Take power when the lane is calm; diving icons under a descending stack is expensive. Early waves are lane labs under denser Space Invaders '95 scripts—survive a full clear before inventing edge tourism for vanity last aliens.
Core systems in Space Invaders '95
Base ship movement, shots, power-ups, formation aliens, and stage scripts define clears. Later waves tighten drop speed and add meaner loonies. Power can work against you if it fights the formation. Depth is always knowing whether your next shot is for a drop threat or a formation chip that opens a lane on SI '95 boards.
Score, continues, and resources in Space Invaders '95
Alien values and stage progress score; collisions and base hits tax lives. Continues help while '95 pace is new. One-credit clears need fewer center-camping deaths. Farming power while ignoring a drop on your nose teaches greed. Claim extends after lane honesty survives denser Space Invaders '95 drop scripts and boss loonies on later stages.
Mistakes that burn credits in Space Invaders '95
Center camping under full rows, ignoring drops, and chase-wrapping into a stack burn Space Invaders '95 credits. Players also hold fire until three threats overlap then spray empty columns while freezing under a power greed dive. Holding a vanity ship chase mid-descent ends the round early. Tunneling on score flash as invaders reach the bottom line is classic tilt. Next run: peek lowest first, clear edges, take power when calm—leave flashier center camps for empty skies.
Next steps after Space Invaders '95
After Space Invaders '95, classic Space Invaders densifies pure grid peeks if power tools still feel noisy—re-learn column honesty, then return. Galaxian densifies Namco once diver priority needs practice. Galaga densifies Namco when formation honesty sticks. Stay in formation shooters until drops stop being the surprise that ends every credit under denser Space Invaders '95 scripts.
Sources cited below under Further reading.
Cabinet dossier
Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) is filed in our catalog as a 1995 release.
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Shooter.
Credit line lists Taito Corporation Japan as developer.
Screenshots






Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Super Space Invaders '91 (World, Rev 1), Space Invaders DX (US, v2.1), Space Invaders II (Midway, cocktail), Space Invaders / Space Invaders M, Space Invaders Part II (Taito, bigger ROMs), Return of the Invaders, Space King 2, Space Invaders Multigame (M8.03D), unknown 'Space Invaders' gambling game (set 1), Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19), Gunlock (Ver 2.3O 1994/01/20), Operation Wolf 3 (World)
Explore more on this site
Same series
Super Space Invaders '91 (World, Rev 1) · Space Invaders DX (US, v2.1) · Space Invaders II (Midway, cocktail) · Space Invaders / Space Invaders M · Space Invaders Part II (Taito, bigger ROMs) · Return of the Invaders · Space King 2 · Space Invaders Multigame (M8.03D) · unknown 'Space Invaders' gambling game (set 1)
Same genre
Super Space Invaders '91 (World, Rev 1) · Space Invaders DX (US, v2.1) · Space Invaders II (Midway, cocktail) · Space Invaders / Space Invaders M · Space Invaders Part II (Taito, bigger ROMs) · Return of the Invaders · Space King 2 · Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19) · Gunlock (Ver 2.3O 1994/01/20) · Operation Wolf 3 (World) · Twin Cobra II (Ver 2.1O 1995/11/30) · Under Fire (World)
Same studio
Super Space Invaders '91 (World, Rev 1) · Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19) · Gunlock (Ver 2.3O 1994/01/20) · Operation Wolf 3 (World) · Twin Cobra II (Ver 2.1O 1995/11/30) · Under Fire (World) · Aqua Jack (World) · Ashura Blaster (World) · Dead Connection (World) · Extermination (World) · Fighting Hawk (World) · Grid Seeker: Project Storm Hammer (Ver 1.3O)
How to play Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Taito Corporation Japan
Taito Corporation Japan appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Super Space Invaders '91 (World, Rev 1) · Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19) · Gunlock (Ver 2.3O 1994/01/20) · Operation Wolf 3 (World) · Twin Cobra II (Ver 2.1O 1995/11/30) · Under Fire (World) · Aqua Jack (World) · Ashura Blaster (World)
Questions about Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)
Can I play Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) free in a browser?
Yes. Classic Arcade Games hosts Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)?
Yes — related series cabinets on this site include Super Space Invaders '91 (World, Rev 1), Space Invaders DX (US, v2.1), Space Invaders II (Midway, cocktail), Space Invaders / Space Invaders M, Space Invaders Part II (Taito, bigger ROMs), Return of the Invaders, Space King 2, Space Invaders Multigame (M8.03D). Each has its own play page with the same browser emulator path.
Further reading
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