

Kick Goal (set 1)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Release
- 1995
- Players
- 2P sim
- Developer
- TCH / Proyesel
About Kick Goal (set 1)
Arcade Video game published 31 years ago:
Kick Goal (c) 1995 TCH.
A five-a-side soccer game.
- TECHNICAL -
Main CPU: Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz) Sound Chips: OKI6295 (@ 9.09 Khz)
Players: 2 Control: 8-way joystick Buttons: 3
- TRIVIA -
Kick Goal was released in May 1995.
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Kick Goal (set 1). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Kick Goal (set 1) — play guide
What Kick Goal wants from you
Kick Goal is an arcade soccer / kick cab: score through timing shots and lane peeks before continues empty. Play honesty beats mash. Learn kick windows cold—do not paste other soccer dumps blindly. Calm first halves until shot timing is narratable; kickgoal chrome is packaging, not free goals or free match clears on every possession for vanity kicks.
First minutes in Kick Goal
First halves: take simple passes, time shots, ignore scenic bait that invites panic mash. Power-cycle once so Kick Goal chrome stops looking like a later sports cab. Early halves teach Kick Goal grammar: planned passes before mash routes that turn over mid-pitch when denser defensive AI arrives on later boards. Hold that grammar before vanity goals.
Core systems in Kick Goal
Move, pass/shot as wired, match flow, lives/continues, and Kick Goal UI define the systems. Skill is play timing under rivalry—not mashing every kick into a miss. After continues, reconfirm half and possession before racing again. Keep a one-sentence pass-before-shot rule ready before the second half starts on this soccer / kick set.
Score, continues, and resources in Kick Goal
Goals and match progress score the run; turnovers tax continues. Continues are coins. Fewer panic kicks and fewer ignored passes keep credits alive. Farming easy AI forever without reading denser defense still leaves Kick Goal unread. Progress is chrome that no longer forces turnover loops mid-match on later boards, not a pasted final score.
Mistakes that burn credits in Kick Goal
Mash-kicking every touch, ignoring passes, never defending on plan, tunneling on scenery while a steal finishes you, and rage-continuing after turnover streaks burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: pass once, time the shot—stop mash tourism for scenery and match panic on later boards.
Next steps after Kick Goal
When Kick Goal matches finish without constant turnovers, compare other arcade soccer titles deliberately, then return with pass drills. Keep playing until panic-mash empties stop ending sessions mid-match on later boards. Cousin soccer cabinets help as contrast after Kick Goal feels automatic—not as escape from matches you still mash for chrome. Finish one full careful half before you chase vanity goals again.
Sources cited below under Further reading.
Cabinet dossier
Kick Goal (set 1) is filed in our catalog as a 1995 release.
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Sports.
Credit line lists TCH / Proyesel as developer.
Screenshots






Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Action Hollywood, 3 On 3 Dunk Madness, 9-Ball Shootout (set 1), Best Bout Boxing (ver 1.3), NFL Blitz (ver 1.21, Dec 5 1987), Blazing Tornado, Carket Ball, Taito Cup Finals (Ver 1.0O 1993/02/28), Eagle Shot Golf (US), Extreme Downhill (v1.5), Funky Head Boxers (JUETBKAL 951218 V1.000), Five a Side Soccer (ver UAA)
Explore more on this site
Same genre
3 On 3 Dunk Madness · 9-Ball Shootout (set 1) · Best Bout Boxing (ver 1.3) · NFL Blitz (ver 1.21, Dec 5 1987) · Blazing Tornado · Carket Ball · Taito Cup Finals (Ver 1.0O 1993/02/28) · Eagle Shot Golf (US) · Extreme Downhill (v1.5) · Funky Head Boxers (JUETBKAL 951218 V1.000) · Five a Side Soccer (ver UAA) · Goal! Goal! Goal!
Same studio
How to play Kick Goal (set 1) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — TCH / Proyesel
TCH / Proyesel appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Questions about Kick Goal (set 1)
Can I play Kick Goal (set 1) free in a browser?
Yes. Classic Arcade Games hosts Kick Goal (set 1) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Kick Goal (set 1) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Kick Goal (set 1) on Classic Arcade Games?
Our catalog tags Kick Goal (set 1) under Sports. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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