King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039)

King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039)

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Console
Arcade
Players
2P sim

About King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039)

SNK Neo-Geo MVS cart. published 34 years ago:

King of the Monsters 2 - The Next Thing (c) 1992 SNK.

This sequel adds a few new elements such as small, annoying enemies on the battlefield in addition to the main foe in each stage.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. GAME ID: NGM-039

[SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player (3 Usables). => [Joystick] 8-Way, [A] Punch [B] Kick [C] Jump

- TRIVIA -

King of the Monsters 2 MVS was released on May 25, 1992 (Monday).

- STAFF -

Planner & Director: Hamachi Papa Chief Designer: Mitsuzo (Mitsuzou) Main Character Designers: Abe, Taka, Pan, Ponda, Ahokamen Main Scroll Designers: Sakai Goma, Manoru Sub Designers: Kilitao, Bob Fukumizu Main Programmer: Magi2 Sub Programmers: Hiroshi & Tadashi, Nishiura, Cyber Kondo, Atomic Abe Music Designers: Tarkun, Toshio Shimizm (Shimizum), Jojoha Kitapy, Team C2H5OH Producer: Kawano Executive Producer: Eikichi Kawasaki

- PORTS -

* CONSOLES: [JP] SNK Neo-Geo AES (june.19, 1992) "King of the Monsters 2 - The Next Thing [Model NGH-039]" [US] SNK Neo-Geo AES (june.19, 1992) "King of the Monsters 2 - The Next Thing [Model NGH-039]" [JP] Nintendo Super Famicom (dec.22, 1993) "King of the Monsters 2 - The Next Thing [Model SHVC-KT]" [US] Nintendo Super NES (june.1994) "King of the Monsters 2 [Model SNS-A7SE]" [JP] SNK Neo-Geo CD (sept.9, 1994) "King of the Monsters 2 - The Next Thing [Model NGCD-039]" [US] Sega Genesis (1994) "King of the Monsters 2 [Model T-103056]" [JP] Nintendo Wii [Virtual Console] (apr.12, 2011)

Player layout in our catalog: 2P sim.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) — play guide

What King of the Monsters 2 wants from you

King of the Monsters 2 (SNK, 1992) adds battlefield pests and sequels the kaiju wrestler: win bouts before continues empty. Timing honesty beats mash. Learn SNK 1992 grab windows cold—do not paste KotM 1 charts blindly. Calm first bouts until grab timing is narratable; kotm2 chrome is packaging, not free pins or free bout wins on every match for vanity specials.

First minutes in King of the Monsters 2

First bouts: time grabs, peek pests and tells, ignore scenic bait that invites panic mash. Power-cycle once so SNK chrome stops looking like KotM 1. Early bouts teach King of the Monsters 2 grammar: planned grabs before mash routes that whiff mid-bout when denser opponent scripts arrive on later boards. Hold that grammar before vanity specials.

Core systems in King of the Monsters 2

Move, grab/strike, battlefield pests as wired, monster select, lives/continues, and King of the Monsters 2 UI define the systems. Skill is grab literacy under rivalry—not mashing every strike into a miss. After continues, reconfirm bout and monster state before racing again. Keep a one-sentence tell-before-grab rule ready before the second bout starts on SNK 1992.

Score, continues, and resources in King of the Monsters 2

Bout wins and pin progress score the run; whiffs and hits taken tax continues. Continues are coins. Fewer panic strikes and fewer ignored pests keep credits alive. Farming easy AI forever without reading denser scripts still leaves KotM 2 unread. Progress is SNK chrome that no longer forces lose loops mid-bout on later boards, not a pasted pin.

Mistakes that burn credits in King of the Monsters 2

Mash-striking every frame, ignoring pests, never reading tells, tunneling on scenery while a hit finishes you, and rage-continuing after lose streaks burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: tell first, grab on plan—stop mash tourism for scenery and bout panic on later SNK boards.

Next steps after King of the Monsters 2

When King of the Monsters 2 bouts finish without constant whiff losses, compare KotM 1 deliberately, then return with grab drills on 1992. Keep playing until panic-mash empties stop ending sessions mid-bout on later boards. Cousin kaiju cabinets help as contrast after KotM 2 feels automatic—not as escape from bouts you still mash for chrome. Win one full careful bout before you chase vanity pins again.

Sources cited below under Further reading.

Cabinet dossier

Player layout on this cabinet: 2P sim.

Genre tags on Classic Arcade Games: Fighter, Arcade.

Screenshots

King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) screenshot 1King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) screenshot 2King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) screenshot 3King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) screenshot 4King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) screenshot 5King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) screenshot 6

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):King of the Monsters (set 1), 64th. Street - A Detective Story (World), Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware), Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008 ~ ADH-008), Art of Fighting / Ryuuko no Ken (NGM-044 ~ NGH-044), Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056), Avengers (US set 1), Avengers In Galactic Storm (US/Europe 1.0), Alien vs. Predator, Bare Knuckle III (bootleg of Mega Drive version), Battle Circuit, Battlecry (Version E)

How to play King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Can I play King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) free in a browser?

Yes. Classic Arcade Games hosts King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

Are there other games in the same series as King of the Monsters 2 - The Next Thing (NGM-039 ~ NGH-039)?

Yes — related series cabinets on this site include King of the Monsters (set 1). Each has its own play page with the same browser emulator path.

Further reading

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