

Mouse Trap (version 5)
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About Mouse Trap (version 5)
The maze serves as a high-stakes arena where players navigate a mouse to collect cheese while evading cats. Consuming a bone transforms the character into a dog, allowing for the consumption of cats, though both forms remain vulnerable to a periodic hawk. Players can also press colored buttons to actively alter the maze layout to aid navigation.
Player layout in our catalog: 2P alt.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Mouse Trap (version 5). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Mouse Trap (version 5) — play guide
What Mouse Trap wants from you
Mouse Trap is maze / cat: route honesty, enemy peeks, and exit timing decide boards more than rush tourism. Your job is reading patrol paths before you commit a corridor—chasing every sparkle as if enemies forgave empties lives fast. Continues buy maze literacy, not free boards. Mouse Trap rewards short peeks with exits and planned routes over vanity full-board greed. Clear boards with composure left; the chrome sells Exidy mouse fantasy, but the exam is maze timing you learn cold.
First minutes in Mouse Trap
On the first screen, learn a safe loop that clears cheese without boxing yourself in before inventing full-maze tourism. Use colored doors when the lane is honest; diving into a corner for vanity is expensive. Early boards are route labs under Mouse Trap dressing. One clean clear with composure left beats three corner deaths that looked high-scoring until a cat closed the door.
Core systems in Mouse Trap
Maze movement, colored doors, cheese clears, dog/cat/hawk scripts, and screen clears define Mouse Trap. Continues fund denser layouts as later boards tighten. Doors are commitments—open the wrong color without a plan and you gift free ambushes. Enemies punish frozen collects after you skipped every exit check. Survival route choice gates every mouse fantasy the cabinet sells. Corner-greed religion is still a trapped life with extra cheese sparkle under Exidy density.
Score, continues, and resources in Mouse Trap
Screens cleared with lives left beat cheese tourism that empties resources mid-maze. Continues while exit composure builds; cut them once corner deaths stop. Score waits until safe loops feel boring under pressure. Extends follow score when present—clean clears beat farming screen one forever for vanity pellets you cannot keep after a panic dive into a dead end.
Mistakes that burn credits in Mouse Trap
Corner cheese greed, wrong-color door tourism, ignoring pursuer paths, and freezing mid-maze for vanity are classic Mouse Trap mistakes. Loop safe, door with a plan, collect when honest, then invent. Mouse art will not open a corridor you sealed on yourself. Treating every pellet as mandatory tourism is how Exidy collects the next credit on this board.
Next steps after Mouse Trap
Pac-Man is Namco maze literacy if Mouse Trap’s door honesty still feels soft—re-learn cat peeks there first under clearer cheese gospel. Lady Bug keeps maze gate company warm on denser gate boards. Dig Dug is Namco once Mouse Trap route honesty finally sticks and you want denser dig stress instead of Mouse Trap boards. Cat hits drop once panic-dash empties stop mid-corridor. Clear one careful maze before vanity dashes return on denser maze cabinets.
Sources cited below under Further reading.
Cabinet dossier
Mouse Trap (version 5) is filed in our catalog as a 1981 release.
Player layout on this cabinet: 2P alt.
Genre tags on Classic Arcade Games: Maze.
Credit line lists Exidy as developer.
Screenshots

Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Crash, Hard Hat, Spectar (revision 3), Targ, Venture (version 5 set 1), Crossbow (version 2.0), FAX, Fire One, Rip Cord, Star Fire 2, Star Fire (set 1), Victory
Explore more on this site
Same genre
Crash · Hard Hat · Spectar (revision 3) · Targ · Venture (version 5 set 1) · 005 · Amidar · Anteater · Armored Car (set 1) · Berzerk (revision RC31A) · Frisky Tom (Bandai) · Blue Print (Midway)
Same studio
Crash · Hard Hat · Spectar (revision 3) · Targ · Venture (version 5 set 1) · Crossbow (version 2.0) · FAX · Fire One · Rip Cord · Star Fire 2 · Star Fire (set 1) · Victory
How to play Mouse Trap (version 5) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Exidy
Exidy appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Crash · Hard Hat · Spectar (revision 3) · Targ · Venture (version 5 set 1) · Crossbow (version 2.0) · FAX · Fire One
Questions about Mouse Trap (version 5)
Can I play Mouse Trap (version 5) free in a browser?
Yes. Classic Arcade Games hosts Mouse Trap (version 5) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Mouse Trap (version 5) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Mouse Trap (version 5) on Classic Arcade Games?
Our catalog tags Mouse Trap (version 5) under Maze. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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