Pac & Pal

Pac & Pal

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Console
Arcade
Release
1983
Players
2P alt
Developer
Namco

About Pac & Pal

Arcade Video game published 43 years ago:

Pac & Pal (c) 1983 Namco.

Pac-Man has a new friend named Miru, but she tries to grab the fruit and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.

This game is a proper sequel to Super Pac-Man, maintaining elements such as doors and eating fruit instead of dots. In addition to Miru, Pac-Man can obtain a stun ability; He can enter the ghost pen; There are bonus rounds; and there is music playing throughout the level.

- TECHNICAL -

Game ID: PAP

Main CPU: Motorola M6809 (@ 1.536 Mhz) Sound CPU: Motorola M6809 (@ 1.536 Mhz) Sound Chips: Namco 8-channel WSG

Players: 2 Control: 4-way joystick Buttons: 1

- TRIVIA -

Pac & Pal was released in July 1983 in Japan.

In the game's title, the 'Pal' refers to Pac-Man's new friend, Miru.

An alternate version of this game features Chomp Chomp, Pac-Man's dog from the 1982-84 animated cartoon series by Hanna-Barbera, in place of Miru, and the game's name is changed accordingly: "Pac-Man & Chomp Chomp". It was tested but performed poorly in the US so it was never mass produced.

Pac & Pal was the first "Pac-Man" game to have music during gameplay.

- SCORING -

Cards: 10-100 points, dying resets cards to ten points. Regular Items: 50-500 points. Power Items: 1,000 points. Stunning Ghosts: 200, 400, 800, 1,600 points. Key: 700 - 5,000 points. End of round bonus: 100 X items eaten.

Bonus Rounds: Cards: 100-1000 points. Uncovering Miru: doubles points of cards uncovered afterwards. Uncovering Blinky: ends round.

- TIPS AND TRICKS -

Player layout in our catalog: 2P alt.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Pac & Pal. Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Pac & Pal — play guide

What Pac & Pal wants from you

Pac & Pal (Namco, 1983) is a Pac-Man variant: collect items while Miru tries to grab fruit toward the ghost pen—manage both threats before continues empty. Route honesty beats mash. Learn Miru and ghost timing cold—do not paste Pac-Man charts blindly. Calm first mazes until Miru peeks are narratable; pal chrome is packaging, not free pellets.

First minutes in Pac & Pal

First mazes: take slow routes, watch Miru’s fruit runs, learn when power flips are live before rush tourism. Power-cycle once so Namco chrome stops looking like Pac-Man. Early boards teach Pac & Pal grammar: planned routes before mash paths that death-tax mid-maze when denser Miru+ghost scripts arrive.

Core systems in Pac & Pal

Movement, items, Miru AI, ghosts, power items as wired, lives/continues, and Pac & Pal UI define the systems. Skill is dual-threat literacy—not camping one alley while Miru steals fruit toward the pen. After continues, reconfirm maze state and Miru’s path before racing again. Keep a one-sentence Miru interrupt rule before the second maze.

Score, continues, and resources in Pac & Pal

Clears and survival score the run; deaths and lost fruit tax continues. Continues are coins. Fewer panic rushes and fewer ignored Miru paths keep credits alive. Farming early mazes forever without reading denser dual scripts still leaves Pac & Pal unread. Progress is Namco chrome that no longer forces death loops mid-maze on later boards.

Mistakes that burn credits in Pac & Pal

Rushing every alley, ignoring Miru, importing Pac-Man-only habits, tunneling on sparkle while a ghost finishes you, and camping one corner until surrounded burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: route once, watch Miru—stop mash tourism for scenery and dual-threat panic on later Namco boards.

Next steps after Pac & Pal

When Pac & Pal mazes clear without constant Miru+ghost deaths, compare Pac-Man deliberately, then return with dual-threat drills. Keep playing until panic-rush empties stop ending sessions mid-maze on later boards. Cousin Namco maze titles help as contrast after Pac & Pal feels automatic—not as escape from mazes you still rush for chrome. Clear one full maze carefully before you chase vanity speed again.

Sources cited below under Further reading.

Cabinet dossier

Pac & Pal is filed in our catalog as a 1983 release.

Player layout on this cabinet: 2P alt.

Genre tags on Classic Arcade Games: Maze.

Credit line lists Namco as developer.

Screenshots

Pac & Pal screenshot 1Pac & Pal screenshot 2

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Super Pac-Man, Pac-Mania, Pac-Land (World), Pac-Land (United Amusements PC Engine), Pac-Man (Coleco, Rev. 29), Jr. Pac-Man (11/9/83), Pac-Man Plus, Pac Man (Tomy), Ms. Pac-Man (Coleco), Ms. Pac-Man, Puck Man (Japan set 1), Puckman Pockimon (set 1)

How to play Pac & Pal online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.

Studio notes — Namco

Namco appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.

Super Pac-Man · Pac-Mania · Pac-Land (World) · Pac-Land (United Amusements PC Engine) · Dig Dug (rev 2) · Dig Dug II (New Ver.) · Dig Dug (Gakken) · Grobda (New Ver.)

Retro games by Namco

Can I play Pac & Pal free in a browser?

Yes. Classic Arcade Games hosts Pac & Pal as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Pac & Pal support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

Are there other games in the same series as Pac & Pal?

Yes — related series cabinets on this site include Super Pac-Man, Pac-Mania, Pac-Land (World), Pac-Land (United Amusements PC Engine), Pac-Man (Coleco, Rev. 29), Jr. Pac-Man (11/9/83), Pac-Man Plus, Pac Man (Tomy). Each has its own play page with the same browser emulator path.

Further reading

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