

Jr. Pac-Man (11/9/83)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Release
- 1983
- Players
- 2P alt
- Developer
- Bally Midway
About Jr. Pac-Man (11/9/83)
Arcade Video game kit published 43 years ago:
Jr. Pac-Man (c) 1983 Bally Midway.
One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide.
This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life.
The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts.
As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.
Player layout in our catalog: 2P alt.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Jr. Pac-Man (11/9/83). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Jr. Pac-Man (11/9/83) — play guide
What Jr. Pac-Man wants from you
Jr. Pac-Man (Bally Midway) is a maze cab: clear mazes with route honesty and pellet peeks before continues empty. Route honesty beats spray. Learn Jr. Pac-Man windows cold—do not paste Pac-Man charts blindly—the scrolling maze and ghost scripts are their own exam. Calm first mazes until route timing is narratable; jrpacman chrome is packaging, not free invulnerability or free maze clears on every board for vanity dashes into every ghost path while a hit finishes the life.
First minutes in Jr. Pac-Man
On board one, learn a calm clear loop before inventing prize tourism across the scroll. Power pellets are weapons—eat when ghosts are honest to chain, not as panic food mid-mistake. Watch scroll edges so you do not run into a ghost you could not see. Early boards are route labs. One clean clear with lives left beats three last-pellet deaths that looked almost done until the train arrived.
Core systems in Jr. Pac-Man
Scrolling mazes, pellets, power pellets, ghosts, prizes/tricks as mapped, and board layouts define Jr. Pac-Man. Lives punish haste. Continues fund pattern memory as boards enlarge. Prize greed mid-chase is a tax. Ghost AI still expects respect even when the maze scrolls. Survival clear order gates every Jr. fantasy the cabinet sells. Random reverse religions are still free deaths with extra animation.
Score, continues, and resources in Jr. Pac-Man
Boards cleared with lives left beat prize tourism into ghost trains. Continues while route composure builds; cut them once last-pellet greed stops ending credits. Score for tricks waits until survival loops are boring. Extends follow score when present—clean boards beat farming board one forever for vanity prizes that still die at the scroll edge.
Mistakes that burn credits in Jr. Pac-Man
Last-pellet greed, ignoring scroll edges, prize tourism through ghosts, and panic power pellets without a chain plan are classic Jr. Pac-Man mistakes. Clear with an exit, respect trains, and take prizes when calm. Jr. art will not soften a corner you painted yourself into. Treating scrolling as optional chrome is how Midway collects the next credit.
Next steps after Jr. Pac-Man
Pac-Man is Namco maze landmark if Jr. Pac-Man’s scroll honesty still feels soft—re-learn ghost peeks there first. Ms. Pac-Man keeps Midway maze company warm. Pac-Mania is Namco once Jr. Pac-Man route honesty finally sticks and you want denser jump stress instead of Jr. Pac-Man boards. Ghost hits drop once panic-dash empties stop mid-corridor. Clear one careful maze before vanity dashes return on denser maze cabinets.
Sources cited below under Further reading.
Cabinet dossier
Jr. Pac-Man (11/9/83) is filed in our catalog as a 1983 release.
Player layout on this cabinet: 2P alt.
Genre tags on Classic Arcade Games: Maze.
Credit line lists Bally Midway as developer.
Screenshots






Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Pac-Man (Coleco, Rev. 29), Pac & Pal, Pac-Man Plus, Super Pac-Man, Pac Man (Tomy), Ms. Pac-Man (Coleco), Ms. Pac-Man, Pac-Mania, Puck Man (Japan set 1), Puckman Pockimon (set 1), Driving Force (Pac-Man conversion), Pac-Land (World)
Explore more on this site
Same series
Pac-Man (Coleco, Rev. 29) · Pac & Pal · Pac-Man Plus · Super Pac-Man · Pac Man (Tomy) · Ms. Pac-Man (Coleco) · Ms. Pac-Man · Pac-Mania · Puck Man (Japan set 1) · Puckman Pockimon (set 1) · Driving Force (Pac-Man conversion) · Pac-Land (World)
How to play Jr. Pac-Man (11/9/83) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Bally Midway
Bally Midway appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Journey · Solar Fox (upright) · Crater Raider · Demolition Derby · Discs of Tron (Upright, 10/4/83) · Jump Shot · NFL Football (handheld) · Kozmik Kroozr
Questions about Jr. Pac-Man (11/9/83)
Can I play Jr. Pac-Man (11/9/83) free in a browser?
Yes. Classic Arcade Games hosts Jr. Pac-Man (11/9/83) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Jr. Pac-Man (11/9/83) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Jr. Pac-Man (11/9/83)?
Yes — related series cabinets on this site include Pac-Man (Coleco, Rev. 29), Pac & Pal, Pac-Man Plus, Super Pac-Man, Pac Man (Tomy), Ms. Pac-Man (Coleco), Ms. Pac-Man, Pac-Mania. Each has its own play page with the same browser emulator path.
Further reading
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