

Pickin'
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Release
- 1983
- Players
- 2P alt
- Developer
- Valadon Automation
About Pickin'
Navigating maze-like environments, players use the Grab/Release button to collect various fruits and vegetables. This puzzle-action gameplay supports up to 2 players, requiring precise movement to gather crops while avoiding obstacles within the vertical-oriented stages.
Player layout in our catalog: 2P alt.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Pickin'. Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Pickin' — play guide
What Pickin' wants from you
Pickin' (1983) is a maze puzzle-action: Grab/Release to collect fruits and vegetables while avoiding threats, up to two players. Collect honesty beats mash. Learn grab/release timing cold—do not paste Pac-Man charts blindly. Calm first mazes until collect routes are narratable; crop chrome is packaging, not free baskets.
First minutes in Pickin'
First mazes: grab crops on plan, release when safe, peek flanks before corners—especially in two-player. Power-cycle once so Pickin' art stops looking like Pac-Man. Early boards teach Pickin' grammar: planned collects before mash paths that death-tax mid-maze when denser threat packs arrive on later routes.
Core systems in Pickin'
Movement, Grab/Release, crops, threats, two-player pressure, lives/continues, and Pickin' UI define the systems. Skill is grab discipline under pressure—not carrying a full load into a corner death. After continues, reconfirm maze state and who holds what before racing again. Keep a one-sentence grab-and-release rule before the second maze.
Score, continues, and resources in Pickin'
Collects and survival score the run; deaths tax continues. Continues are coins. Fewer panic grabs and fewer ignored peeks keep credits alive. Farming early mazes forever without reading denser scripts still leaves Pickin' unread. Progress is chrome that no longer forces death loops mid-maze on later boards.
Mistakes that burn credits in Pickin'
Rushing every alley with a full grab, ignoring threats, never releasing on plan, tunneling on sparkle while a threat finishes you, and camping one corner until surrounded burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: grab on plan, peek corners—stop mash tourism for scenery and threat panic on later Pickin' boards.
Next steps after Pickin'
When Pickin' mazes clear without constant death loops, compare other maze collect cabinets deliberately, then return with grab-route drills. Keep playing until panic-grab empties stop ending sessions mid-maze on later boards. Cousin maze collects help as contrast after Pickin' feels automatic—not as escape from mazes you still rush for chrome. Clear one full maze carefully before you chase vanity speed again.
Sources cited below under Further reading.
Cabinet dossier
Pickin' is filed in our catalog as a 1983 release.
Player layout on this cabinet: 2P alt.
Genre tags on Classic Arcade Games: Puzzle.
Credit line lists Valadon Automation as developer.
Screenshots



Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Bagman, Tank Busters, Canvas Croquis, Disco No.1 (DECO Cassette) (US), Check Man, Dream Shopper, Itazura Tenshi (Japan), Jin, Libble Rabble, Loco-Motion, Lot Lot, Minky Monkey
Explore more on this site
Same genre
Canvas Croquis · Disco No.1 (DECO Cassette) (US) · Check Man · Dream Shopper · Itazura Tenshi (Japan) · Jin · Libble Rabble · Loco-Motion · Lot Lot · Minky Monkey · Motos · Mr. Jong (Japan)
Same studio
How to play Pickin' online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Valadon Automation
Valadon Automation appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Questions about Pickin'
Can I play Pickin' free in a browser?
Yes. Classic Arcade Games hosts Pickin' as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Pickin' support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Pickin' on Classic Arcade Games?
Our catalog tags Pickin' under Puzzle. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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