

Super Dodge Ball (US)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Release
- 1987
- Players
- 2P sim
- Developer
- Technos Japan
About Super Dodge Ball (US)
Represent the American team in a worldwide tournament to defeat five other nations. Compete in matches starting with a showdown between Dallas and Chicago, using dodgeball mechanics to eliminate opponents. Success in these matches allows the player to advance through the tournament structure against international rivals.
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Super Dodge Ball (US). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Super Dodge Ball (US) — play guide
What Super Dodge Ball (US) wants from you
Super Dodge Ball (US Technos set) is the American-cabinet dodgeball brawler: throw, catch, and wipe rival teams without eating every ball for vanity power shots. Holding max charge forever into a wall of catchers empties your bench. Your job is throw timing—pass under pressure, catch when honest, and stop treating every possession like a highlight reel. Continues buy matchup literacy; the exam is still wins with teammates left under Technos sports chaos on the US ROM.
First minutes in Super Dodge Ball (US)
First match: learn a safe catch and a pass-out before inventing full-court power-shot tourism. Throw when the lane is open; forcing every max-charge ball into three catchers is a turnover. Early matches are timing labs under US Super Dodge Ball dressing. One clean possession with the bench intact beats three team-wipe deaths that looked flashy until a catch you ignored arrived.
Core systems in Super Dodge Ball (US)
Throws, catches, passes, charge shots, and team HP define this US set. Charge is a commitment—whiff into a catch and you donate. Passes break presses; greed solo runs complete the wipe. Later teams tighten defense; the same vanity power shot fails. Kunio art sells comedy toughness; the stick still wants sports spacing under Technos rules, same family as the world set with US presentation.
Score, continues, and resources in Super Dodge Ball (US)
Matches won with teammates left beat power-shot tourism that empties the bench. Continues while catch deaths repeat; cut them once pass-outs are automatic. Farming match one for vanity charges teaches the wrong muscle. Extends follow score when awarded—claim them after throw selection feels honest under denser rival teams, not after max-charge greed that still wipes the squad.
Mistakes that burn credits in Super Dodge Ball (US)
Max-charge greed every possession, ignoring open passes, and never catching burn US Super Dodge Ball credits. Players also chase one rival’s face while two balls arrive at once and freeze mid-court for looks. Holding a vanity throw fantasy through a packed paint ends the life early. Tunneling on score flash while a catch window dies is classic tilt. Next run: catch first, pass out of traps, throw open looks—leave flashier max-charges for empty courts.
Next steps after Super Dodge Ball (US)
The world/Japan Super Dodge Ball set (sdodgeb) is the sibling ROM if you want Kunio-flavored presentation after US habits stick—same throw-catch gospel with different team dressing. Renegade keeps Technos spacing warm when you leave the court for streets. Arch Rivals is Midway basketball once pass honesty sticks and you want denser arcade sports presses. Stay in Technos sports until catch timing is muscle memory.
Sources cited below under Further reading.
Cabinet dossier
Super Dodge Ball (US) is filed in our catalog as a 1987 release.
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Sports.
Credit line lists Technos Japan as developer.
Screenshots






Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu, U.S. Championship V'ball (US), WWF Superstars (Europe), Syusse Oozumou (Japan), Bogey Manor, Xain'd Sleena (SC 3.0, Magnet System), Xain'd Sleena (World), Acrobatic Dog-Fight, Dommy, Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer, Mysterious Stones - Dr. John's Adventure, Scrambled Egg
Explore more on this site
Same genre
Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu · U.S. Championship V'ball (US) · WWF Superstars (Europe) · Syusse Oozumou (Japan) · 720 Degrees (rev 4) · '88 Games · Ace Attacker · Alley Master · SportTime Table Hockey (Arcadia, set 1, V 2.1) · Blastaball (Arcadia, V 2.1) · SportTime Bowling (Arcadia, V 2.1) · World Darts (Arcadia, set 1, V 2.1)
Same studio
Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu · U.S. Championship V'ball (US) · WWF Superstars (Europe) · Syusse Oozumou (Japan) · Bogey Manor · Xain'd Sleena (SC 3.0, Magnet System) · Xain'd Sleena (World) · Acrobatic Dog-Fight · Dommy · Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer · Mysterious Stones - Dr. John's Adventure · Scrambled Egg
How to play Super Dodge Ball (US) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Technos Japan
Technos Japan appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu · U.S. Championship V'ball (US) · WWF Superstars (Europe) · Syusse Oozumou (Japan) · Bogey Manor · Xain'd Sleena (SC 3.0, Magnet System) · Xain'd Sleena (World) · Acrobatic Dog-Fight
Questions about Super Dodge Ball (US)
Can I play Super Dodge Ball (US) free in a browser?
Yes. Classic Arcade Games hosts Super Dodge Ball (US) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Super Dodge Ball (US) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Super Dodge Ball (US)?
Yes — related series cabinets on this site include Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu. Each has its own play page with the same browser emulator path.
Further reading
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