

Arcade Classics (prototype)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Players
- 2P sim
About Arcade Classics (prototype)
Arcade Video game published 34 years ago:
Arcade Classics (c) 1992 Atari Games Corporation.
2 games in one means double the fun.
- TECHNICAL -
Board Number: A051077
Main CPU: Motorola 68000 (@ 14.31818 Mhz) Sound Chips: OKI6295 (@ 7.231 Khz)
Players: 2 Control: trackball Buttons: 3
- TRIVIA -
This prototype was never released (6 units are known to exist). If this game had been released on schedule it would have commemorated Atari's 20th anniversary. It has 2 games on offer, "Super Centipede" and "Missile Command II". They are both re-makes of the original classics but with enhanced graphics and sound.
After selecting "more new stuff" in the operator's mode; two kinds of spaceships will appear in the "Missile Command II" game. The "Mothership" that appears after a few levels is exactly the same as (except less detailed than) "Birdsnest", which is a spaceship on page 21 of the 1978 book "Spacecraft 2000 to 2100AD".
The spaceships in the "Invasion Wave" are probably ripped from another book in the series.
- STAFF -
Project Leader: Kelly Turner Programmers: Norm Avellar, Kelly Turner, Matt Setzer Engineer: Brian McKee Animators: Rhiz Bugawan, Patrice Moriarity, Ron Seawright Technician: Gleen McNamara Audio: Don DieKneite Product Manager: Linda Benzler Team Leader: John Ray
Special Thanks: Rich Moore, Mary Fujihara, Peter Lipson, Stu Shepard
Original Work (Centipede): Ed Logg, Donna Bailey Original Work (Missile Command): Dave Theurer, Rich Adam
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Arcade Classics (prototype). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Arcade Classics (prototype) — play guide
What Arcade Classics wants from you
Arcade Classics (prototype) packs early Atari-style games into one cabinet: each title has its own win condition, so carrying one muscle memory into every mode fails. Read which classic you are in before mashing—Breakout hates late paddle reaches; Asteroids hates center camping. Clear selected modes with lives left. Treat Arcade Classics as a rules-switch exam across prototype ports.
First minutes in Arcade Classics
First mode: identify the classic rules before inventing full-mash tourism from the previous game. In Breakout, center-catch first; in Asteroids, own an orbit. Reset your hands between modes—carryover mash from one classic ruins the next. Early sessions are literacy labs for which prototype port you loaded under Arcade Classics dressing.
Core systems in Arcade Classics
Mode roster, classic rulesets, timers, and scoring change per title. Later loops may raise speed or tighten lives on the prototype pack. Depth is switching mental models: paddle physics are not thrust physics on Asteroids. Watching one life as a rules read beats failing twice on unread classics packed into Arcade Classics.
Score, continues, and resources in Arcade Classics
Mode clears and classic scores matter; mode fails spend continues. Continues are normal while learning the roster. One-credit sessions need fewer repeated fails on the same unread mode. Farming one easy classic for points while skipping harder ports teaches a fake overall skill. Claim extends after rule switches stay clean under denser Arcade Classics mode swaps.
Mistakes that burn credits in Arcade Classics
Treating every mini-game like a free mash toy, ignoring the specific peeks each classic demands, and rage-continuing after one bad round burn Arcade Classics credits. Players also tunnel on score flash while the timer or lives die. Holding one strategy across modes that need different timing ends sessions early. Freezing for looks mid-round while the cabinet rotates threats is classic tilt. Next run: learn each mode’s peek, play calm, rotate focus—stop inventing flashier mash across every classic.
Next steps after Arcade Classics
After Arcade Classics, the standalone Breakout / Asteroids / Tempest densify canonical peeks if prototype ports still feel thin—re-learn each classic honestly, then return. Missile Command densifies Atari once base priority needs practice. Stay with Atari classics until mode HUDs get read before the first mash under denser Arcade Classics pack swaps, lives, and rising speed loops.
Sources cited below under Further reading.
Cabinet dossier
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: MultiGame, Arcade.
Screenshots




Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):39 in 1 MAME bootleg (GNO-V000), New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 1), 4 Fun in 1, Anime Champ (GCA07 VER. JAA), Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players), CPS3 Multi-game bootleg for HD6417095 type SH2 (V4), Defender M2500P 120-in-1, Galaxy Games StarPak 2, Galaxy Games StarPak 3, Galaxy Games StarPak 4 (prototype), Great Bishi Bashi Champ (GBA48 VER. JAB), Ghostmuncher Galaxian (bootleg)
Explore more on this site
Same genre
39 in 1 MAME bootleg (GNO-V000) · New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 1) · 4 Fun in 1 · Anime Champ (GCA07 VER. JAA) · Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players) · CPS3 Multi-game bootleg for HD6417095 type SH2 (V4) · Defender M2500P 120-in-1 · Galaxy Games StarPak 2 · Galaxy Games StarPak 3 · Galaxy Games StarPak 4 (prototype) · Great Bishi Bashi Champ (GBA48 VER. JAB) · Ghostmuncher Galaxian (bootleg)
How to play Arcade Classics (prototype) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Questions about Arcade Classics (prototype)
Can I play Arcade Classics (prototype) free in a browser?
Yes. Classic Arcade Games hosts Arcade Classics (prototype) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Arcade Classics (prototype) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
What genre is Arcade Classics (prototype) on Classic Arcade Games?
Our catalog tags Arcade Classics (prototype) under MultiGame, Arcade. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.
Further reading
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