

Final Fight Revenge / Final Revenge (JUET 990930 V1.100)
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- Console
- Arcade
- Players
- 2P sim
About Final Fight Revenge / Final Revenge (JUET 990930 V1.100)
Sega ST-V cart. published 27 years ago:
Final Fight Revenge (c) 1999 Capcom Company, Limited.
A 1-on-1 fighting game based on the "Final Fight" series.
- TECHNICAL -
Sega Titan Video hardware (STV)
Players: 2 Control: 8-way joystick Buttons: 6
- TRIVIA -
Final Fight Revenge was released on July 14, 1999.
This game was created by Capcom USA, not the main Japanese branch.
This game was a disappointment to many fans of the original "Final Fight", the original was a 2-D side-scrolling beat-em' up, 'Revenge' is a 3-D versus fighting game, like "Street Fighter EX", only not as good.
If you are using Cody and defeat your opponent with the 'Punch-out' super move, you get a special 'You're already dead' victory pose that is a direct rip-off of 'Hokuto no Ken' (aka 'Fist of the North Star').
- PORTS -
* CONSOLES: [JP] Sega Saturn (mar.30, 2000) "Final Fight Revenge [4MRAM Doukori Ban] [Model T-1248G]" [JP] Sega Saturn (mar.30, 2000) [Model T-1249G] [JP] Sega Dreamcast: In development but was never released.
Player layout in our catalog: 2P sim.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Final Fight Revenge / Final Revenge (JUET 990930 V1.100). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Final Fight Revenge / Final Revenge (JUET 990930 V1.100) — play guide
What Final Fight Revenge wants from you
Final Fight Revenge densifies Capcom's Final Fight cast into a 3D fighter: win rounds with poke confirms before continues empty. Spacing honesty beats mash. Learn 3D Capcom windows cold—do not paste 2D Final Fight charts blindly. Calm first rounds until arena movement is narratable; revenge chrome is packaging, not free supers.
First minutes in Final Fight Revenge
First rounds: poke at range, anti-air jumps, respect 3D space before rush tourism. Power-cycle once so Capcom chrome stops looking like 2D Final Fight. Early rounds teach Final Fight Revenge grammar: planned pokes before mash specials that whiff mid-round when denser pressure packs arrive on later boards.
Core systems in Final Fight Revenge
3D move, normals, specials as wired, anti-air, lives/continues, and Final Fight Revenge UI define the systems. Skill is arena literacy under rivalry—not dumping specials from full screen. After continues, reconfirm round and meter state before racing again. Keep a one-sentence anti-air cue ready before the second round.
Score, continues, and resources in Final Fight Revenge
Round wins and confirm damage score the run; whiffs and missed anti-airs tax continues. Continues are coins. Fewer panic specials and fewer ignored jumps keep credits alive. Farming easy AI forever without reading denser pressure still leaves Revenge unread. Progress is Capcom chrome that no longer forces lose loops mid-round on later boards.
Mistakes that burn credits in Final Fight Revenge
Mash-specialing from full screen, ignoring anti-air, never confirming pokes, tunneling on scenery while a jump-in finishes you, and rage-continuing after lose streaks burn credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: poke first, anti-air jumps—stop mash tourism for scenery and round panic on later Capcom boards.
Next steps after Final Fight Revenge
When Final Fight Revenge rounds finish without constant whiff losses, compare 2D Final Fight deliberately, then return with poke drills on the 3D set. Keep playing until panic-special empties stop ending sessions mid-round on later boards. Cousin Capcom fighters help as contrast after Revenge feels automatic—not as escape from rounds you still mash for chrome. Win one full careful round before you chase vanity supers again.
Sources cited below under Further reading.
Cabinet dossier
Player layout on this cabinet: 2P sim.
Genre tags on Classic Arcade Games: Beat'em Up, Arcade.
Screenshots

Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Final Fight (World, set 1), Final Fight 2 (SNES bootleg), Metal Slug 2 - Super Vehicle-001/II (NGM-2410 ~ NGH-2410), Metal Slug 3 (NGM-2560), Metal Slug 4 (NGM-2630), Metal Slug 5 (NGM-2680), Metal Slug X - Super Vehicle-001 (NGM-2500 ~ NGH-2500), The Punisher, Royal Card (Italian, Dino 4 hardware, encrypted), Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA), Teenage Mutant Ninja Turtles: Battle for the City, Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem
Explore more on this site
Same series
Same genre
Final Fight (World, set 1) · Metal Slug 2 - Super Vehicle-001/II (NGM-2410 ~ NGH-2410) · Metal Slug 3 (NGM-2560) · Metal Slug 4 (NGM-2630) · Metal Slug 5 (NGM-2680) · Metal Slug X - Super Vehicle-001 (NGM-2500 ~ NGH-2500) · The Punisher · Royal Card (Italian, Dino 4 hardware, encrypted) · Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) · Teenage Mutant Ninja Turtles: Battle for the City · Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem · Teenage Mutant Ninja Turtles - Pocket Dream Console (VideoJet, France)
How to play Final Fight Revenge / Final Revenge (JUET 990930 V1.100) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Questions about Final Fight Revenge / Final Revenge (JUET 990930 V1.100)
Can I play Final Fight Revenge / Final Revenge (JUET 990930 V1.100) free in a browser?
Yes. Classic Arcade Games hosts Final Fight Revenge / Final Revenge (JUET 990930 V1.100) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Final Fight Revenge / Final Revenge (JUET 990930 V1.100) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Final Fight Revenge / Final Revenge (JUET 990930 V1.100)?
Yes — related series cabinets on this site include Final Fight (World, set 1), Final Fight 2 (SNES bootleg). Each has its own play page with the same browser emulator path.
Further reading
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