

Head On 2
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About Head On 2
Navigating a 2-D maze, the player steers a car to collect dots while dodging enemy vehicles that attempt to ram them. Completing one maze unlocks subsequent stages, requiring precise maneuvering to avoid collisions while clearing the board of all collectible items.
Player layout in our catalog: 2P alt.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Head On 2. Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Head On 2 — play guide
What Head On 2 wants from you
Head On 2 (Sega) densifies the maze-drive racer: clear dots, manage turns and crashes, and respect oncoming cars that punish full-throttle tourism. Holding max speed into every corner empties lives mid-maze. Brake before apexes, exit clean, and treat Head On 2 as paced maze driving—not attract-mode slides. The exam is still clears with lives left under Head On 2 paint.
First minutes in Head On 2
First maze: learn brake timing into medium corners before inventing no-brake hero lines that kiss every oncoming car. Short corrections beat panic spins after a light kiss. Early mazes are pace labs under Head On 2 dressing. One clean stretch with composure left beats three crash deaths that looked aggressive until a car or wall you ignored arrived.
Core systems in Head On 2
Acceleration, braking, maze turns, oncoming cars, and maze layouts define Head On 2. Apexes are commitments—enter hot without a peek and the crash finishes you mid-maze. Later mazes tighten harder than Head On; early full-throttle habits fail faster. Maze art sells history; the stick still wants maze-driving discipline under Sega density.
Score, continues, and resources in Head On 2
Mazes cleared with lives left beat crash tourism that empties resources mid-pack. Keep continuing while crash deaths repeat; cut them once brake peeks are boring. Farming maze one for vanity no-brake runs teaches the wrong muscle. Extends follow score when awarded—claim them after pace feels honest under denser mazes, not after no-brake greed that still dies mid-corner.
Mistakes that burn credits in Head On 2
Ignoring traffic peeks, rushing every lane, and freezing mid-path for looks burn Head On 2 credits. Players also chase one sparkle while a second car fills the only safe lane. Holding still for a perfect timing while threats stack ends the life early. Tunneling on score flash while cars sandwich both sides is classic tilt. Next run: peek lanes, move when open, advance short—stop inventing flashier rushes mid-close.
Next steps after Head On 2
Head On is Sega if 2 denser peeks still feel opaque—re-learn maze peeks under clearer early rules, then return. Rally-X is Namco once pace honesty sticks and you want radar peeks. Pac-Man densifies chase DNA once maze honesty sticks and you want pellet peeks instead of cars. Stay in maze cabinets until full-throttle religion stops eating every life into a crash mid-maze under denser corners.
Sources cited below under Further reading.
Cabinet dossier
Head On 2 is filed in our catalog as a 1979 release.
Player layout on this cabinet: 2P alt.
Genre tags on Classic Arcade Games: Maze.
Credit line lists Sega as developer.
Screenshots

Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Head On (2 players), 005, Digger (CVS), Pulsar, Tranquillizer Gun, Alien Syndrome (set 4, System 16B, unprotected), Borench (set 1), Calorie Kun vs Moguranian, Crack Down (World, Floppy Based, FD1094 317-0058-04c), Dottori Kun (new version), Opa Opa (MC-8123, 317-0042), Quartet (Rev A, 8751 315-5194)
Explore more on this site
Same series
Same genre
Head On (2 players) · 005 · Digger (CVS) · Pulsar · Tranquillizer Gun · Alien Syndrome (set 4, System 16B, unprotected) · Borench (set 1) · Calorie Kun vs Moguranian · Crack Down (World, Floppy Based, FD1094 317-0058-04c) · Dottori Kun (new version) · Opa Opa (MC-8123, 317-0042) · Quartet (Rev A, 8751 315-5194)
Same studio
005 · Digger (CVS) · Pulsar · Tranquillizer Gun · Alien Syndrome (set 4, System 16B, unprotected) · Borench (set 1) · Calorie Kun vs Moguranian · Crack Down (World, Floppy Based, FD1094 317-0058-04c) · Dottori Kun (new version) · Opa Opa (MC-8123, 317-0042) · Quartet (Rev A, 8751 315-5194) · Super Locomotive (Rev.A)
How to play Head On 2 online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Sega
Sega appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
005 · Digger (CVS) · Pulsar · Tranquillizer Gun · Alien Syndrome (set 4, System 16B, unprotected) · Borench (set 1) · Calorie Kun vs Moguranian · Crack Down (World, Floppy Based, FD1094 317-0058-04c)
Questions about Head On 2
Can I play Head On 2 free in a browser?
Yes. Classic Arcade Games hosts Head On 2 as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Head On 2 support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Head On 2?
Yes — related series cabinets on this site include Head On (2 players). Each has its own play page with the same browser emulator path.
Further reading
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