Satan's Hollow (set 1)

Satan's Hollow (set 1)

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Console
Arcade
Release
1981
Players
2P alt
Developer
Bally Midway

About Satan's Hollow (set 1)

The Rocket Launcher serves as the player's primary tool for defense in this Bally Midway shooter. By moving the launcher horizontally across the screen, players fire rockets to eliminate attackers organized into groups called racks. Combat involves managing multiple waves of enemies that increase in size and complexity, while utilizing a shield to survive incoming threats.

Player layout in our catalog: 2P alt.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Satan's Hollow (set 1). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Satan's Hollow (set 1) — play guide

What Satan's Hollow wants from you

Satan’s Hollow (Bally Midway) is a fixed-shooter / bridge cab: clear waves with formation honesty and bridge peeks before continues empty. Formation honesty beats spray. Learn Satan’s Hollow windows cold—do not paste Galaga charts blindly—the bridge and gargoyle scripts are their own exam. Calm first waves until bridge timing is narratable; shollow chrome is packaging, not free invulnerability or free wave clears on every board for vanity sprays into every dive while a hit finishes the life.

First minutes in Satan's Hollow

First waves: peek formations, time shots, and learn bridge windows before panic-spray tourism through every dive. Power-cycle once so Satan’s Hollow chrome stops looking like Galaga. Early waves teach Satan’s Hollow grammar: planned shots before spray routes that die mid-wave when denser dive packs arrive on later boards. Hold that grammar before vanity sprays. One clean stretch with composure left beats three dive deaths that looked busy until a gargoyle you ignored arrived.

Core systems in Satan's Hollow

Move, shoot, bridge build as wired, wave goals, lives/continues, and Satan’s Hollow UI define the systems. Skill is bridge literacy under pressure—not mashing every spray into a dive path. After continues, reconfirm bridge and wave state before racing again. Keep a one-sentence peek-before-shot rule ready before the second wave starts on this Midway fixed-shooter set, and treat formation peeks as tempo tools rather than scenery you notice after the hit.

Score, continues, and resources in Satan's Hollow

Wave clears and bridge progress score the run; dive hits and empty lives tax continues. Continues are coins while learning denser later waves. Fewer panic sprays and fewer ignored peeks keep credits alive. Farming easy waves forever without reading denser packs still leaves Satan’s Hollow unread. Progress is Midway chrome that no longer forces death loops mid-wave on later boards, not a pasted clear that still mash-sprays every dive without a bridge plan.

Mistakes that burn credits in Satan's Hollow

Mash-spraying every dive, ignoring bridges, never waiting for a clean window, tunneling on scenery while a hit finishes you, and rage-continuing after death streaks burn Satan’s Hollow credits. Power-cycling mid-tilt without a plan burns another credit. Next credit: peek first, shoot on plan—stop mash tourism for scenery and wave panic on later Midway boards.

Next steps after Satan's Hollow

When Satan’s Hollow waves clear without constant dive deaths, compare Galaga and Gorf deliberately for fixed-shooter contrast, then return with bridge drills on the denser waves that still tax you. Dive deaths drop once panic-spray freezes stop mid-formation. Cousin Midway shoot cabinets help as contrast after Satan’s Hollow feels automatic—not as escape from waves you still mash for chrome. Clear one careful wave before vanity sprays return on denser Midway boards.

Sources cited below under Further reading.

Cabinet dossier

Satan's Hollow (set 1) is filed in our catalog as a 1981 release.

Player layout on this cabinet: 2P alt.

Genre tags on Classic Arcade Games: Shooter.

Credit line lists Bally Midway as developer.

Screenshots

Satan's Hollow (set 1) screenshot 1

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Kozmik Kroozr, Spy Hunter, Wacko, Blasted, Crater Raider, Sarge, Spy Hunter II (rev 2), Star Guards, Two Tigers (dedicated), Discs of Tron (Upright, 10/4/83), Journey, Jr. Pac-Man (11/9/83)

How to play Satan's Hollow (set 1) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.

Studio notes — Bally Midway

Bally Midway appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.

Kozmik Kroozr · Spy Hunter · Wacko · Blasted · Crater Raider · Sarge · Spy Hunter II (rev 2) · Star Guards

Retro games by Bally Midway

Can I play Satan's Hollow (set 1) free in a browser?

Yes. Classic Arcade Games hosts Satan's Hollow (set 1) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Satan's Hollow (set 1) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

What genre is Satan's Hollow (set 1) on Classic Arcade Games?

Our catalog tags Satan's Hollow (set 1) under Shooter. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.

Further reading

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