Tazz-Mania (set 1)

Tazz-Mania (set 1)

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Console
Arcade
Release
1982
Players
2P alt
Developer
bootleg

About Tazz-Mania (set 1)

Arcade Video game published 44 years ago:

Tazz-Mania (c) 1982 Stern Electronics.

A cross between "Robotron" and "Berzerk".

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound CPU: Zilog Z80 (@ 1.78975 Mhz) Sound Chips: (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.61 Hz Palette Colors: 99

Players: 2 Control: 8-way joystick Buttons: 2

- TRIVIA -

Released in July 1982.

A bootleg of this game runs on the "Galaxian" hardware.

- SCORING -

Face: 50 points Eyeball: 50 points Squid: 70 points Sickle: 60 points Caterpillar: 50 points Butterfly: 100 points Propeller: 40 points Cyclotron: 60 points Tazz Man: 100 points Hopper: 200 points Little Hopper: 20 points Bonus Room: 100 points x number collected.

- TIPS AND TRICKS -

* On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.

* In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.

* If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.

* In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.

Player layout in our catalog: 2P alt.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Tazz-Mania (set 1). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Tazz-Mania (set 1) — play guide

What Tazz-Mania wants from you

Tazz-Mania is a chase / collect action cabinet with whirlwind fantasy: clear boards, manage spin or rush tools, and respect pursuers that punish greed tourism into every sparkle. Diving every corner for vanity empties lives mid-board. Your job is route honesty—loop with an exit, collect when clear, and stop treating tornado fantasy as free invincibility. Continues buy board memory; the exam is still clears with lives left under cartoon chase paint.

First minutes in Tazz-Mania

First board: learn a safe loop that grabs items without boxing yourself in before inventing full-board tourism. Spin or rush when the lane is honest; diving into a dead end for vanity is expensive. Early boards are route labs under Tazz-Mania dressing. One clean clear with composure left beats three corner deaths that looked high-scoring until a pursuer closed the door.

Core systems in Tazz-Mania

Movement, spin/rush tools, pursuer scripts, collects, and board clears define Tazz-Mania. Tools are finite advantages—waste them on empty corridors and you meet the chase dry. Path choices are commitments; seal yourself without an exit and the pin completes. Later boards tighten; early greed habits fail. Cartoon art sells chaos comedy; the stick still wants Pac-style loop discipline under denser chase rules.

Score, continues, and resources in Tazz-Mania

Boards cleared with lives left beat route tourism that empties resources mid-chase. Continues while corner deaths repeat; cut them once escape loops are automatic. Farming board one for vanity spins teaches the wrong muscle. Extends follow score when awarded—claim them after safe loops feel honest under denser pursuers, not after corner greed that still traps you.

Mistakes that burn credits in Tazz-Mania

Corner greed without an exit, ignoring pursuer paths, and spinning without a plan burn Tazz-Mania credits. Players also trap themselves while chasing one sparkle and freeze mid-maze for looks. Holding a vanity spin fantasy while pursuers close both exits ends the life early. Tunneling on score flash while a foe finishes you in the cul-de-sac is classic tilt. Next run: spin with an escape lane, collect when open, leave flashier corner greed for empty mazes.

Next steps after Tazz-Mania

Pac-Man is Namco if Tazz-Mania’s loops still feel opaque—safe circle peeks under ghost stress teach exits before cartoon densifies the chase. Dig Dug keeps Namco dig-and-chase literacy warm when tunnels matter. Crush Roller / Make Trax once route honesty sticks and you want paint-maze peeks instead of whirlwind boards. Stay in maze chasers until sealed exits stop feeling like accidents every board.

Sources cited below under Further reading.

Cabinet dossier

Tazz-Mania (set 1) is filed in our catalog as a 1982 release.

Player layout on this cabinet: 2P alt.

Genre tags on Classic Arcade Games: Shooter.

Credit line lists bootleg as developer.

Screenshots

Tazz-Mania (set 1) screenshot 1

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Space Battle (Entex), Back Fire (Tecmo, bootleg), Czernyj Korabl (Arcade bootleg of ZX Spectrum 'Blackbeard'), Bronx, Kung-Fu Master (World), Royal Mahjong (Japan, v1.13), World Tennis, Agress - Missile Daisenryaku (Japan), Arkanoid (World, older), Beastorizer, Brodjaga (Arcade bootleg of ZX Spectrum 'Inspector Gadget and the Circus of Fear'), Cherry 10 (bootleg with PIC16F84)

How to play Tazz-Mania (set 1) online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.

Studio notes — bootleg

bootleg appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.

Space Battle (Entex) · Back Fire (Tecmo, bootleg) · Czernyj Korabl (Arcade bootleg of ZX Spectrum 'Blackbeard') · Bronx · Kung-Fu Master (World) · Royal Mahjong (Japan, v1.13) · World Tennis · Agress - Missile Daisenryaku (Japan)

Retro games by bootleg

Can I play Tazz-Mania (set 1) free in a browser?

Yes. Classic Arcade Games hosts Tazz-Mania (set 1) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Tazz-Mania (set 1) support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

What genre is Tazz-Mania (set 1) on Classic Arcade Games?

Our catalog tags Tazz-Mania (set 1) under Shooter. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.

Further reading

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