

Super Bagman (version 5)
Powered by EmulatorJS · Arcade
- Console
- Arcade
- Release
- 1984
- Players
- 2P alt
- Developer
- Valadon Automation (Itisa license)
About Super Bagman (version 5)
Arcade Video game published 42 years ago:
Super Bagman (c) 1984 Valadon Automation.
- TECHNICAL -
Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: General Instrument AY8910 (@ 1.5 Mhz), TMS5110 (@ 640 Khz)
Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.00 Hz Palette Colors: 64
Players: 2 Control: 4-way joystick Buttons: 2
- TRIVIA -
Released in April 1984.
Also licensed to Stern for US manufacture and distribution.
Player layout in our catalog: 2P alt.
If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.
Open Play on this page to start Super Bagman (version 5). Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.
Super Bagman (version 5) — play guide
What Super Bagman wants from you
Super Bagman (Valadon) densifies Bagman’s mine heist: clear shafts, manage ladders and bags, and respect scripts that punish greed into every nest. Charging every shaft as if armor never fails empties lives mid-stage. Pick a route, grab with purpose, and treat Super Bagman as paced platform heist—not mash tourism. The exam is still clears with lives left under Super Bagman paint.
First minutes in Super Bagman
Stage one: lock a ladder route before inventing center-mash tourism through every guard pack. Grab when the path is honest; diving for vanity bags mid-surround is expensive. Early stages are route labs under Super Bagman dressing. One clean stretch with composure left beats three surround deaths that looked flashy until a guard you ignored arrived.
Core systems in Super Bagman
Ladders, bags, enemy scripts, and shaft layouts define Super Bagman. Routes are the system—wander center and denser guards free-hit you mid-shaft. Later stages tighten harder than Bagman; early mash habits fail faster. Mine art sells charm; the stick still wants platform-heist discipline under Valadon density.
Score, continues, and resources in Super Bagman
Stages cleared with lives left beat mash tourism that empties resources mid-pack. Keep continuing while surround deaths repeat; cut them once route peeks are automatic. Farming stage one for vanity bag grabs teaches the wrong muscle. Extends follow score when awarded—claim them after route honesty sticks under denser scripts, not after center greed that still dies mid-shaft.
Mistakes that burn credits in Super Bagman
Center-mash greed on every ladder, ignoring guards, and freezing mid-climb for looks burn Super Bagman credits. Players also chase one bag while a second guard chips from the next floor. Holding a vanity bag route without an exit ends the life early. Tunneling on sparkle while a guard finishes you mid-ladder is classic tilt. Next run: plan a route, climb calm, grab when guards clear—leave flashier bag tourism for empty floors.
Next steps after Super Bagman
Bagman is Valadon if Super denser peeks still feel opaque—re-learn shaft routes under clearer classic rules, then return. Lode Runner densifies once route honesty sticks and you want dig peeks. Mr. Do! keeps Universal company warm under denser maze peeks instead of mines. Stay in platform heists until mash religion stops donating every life into a guard mid-shaft under denser scripts.
Sources cited below under Further reading.
Cabinet dossier
Super Bagman (version 5) is filed in our catalog as a 1984 release.
Player layout on this cabinet: 2P alt.
Genre tags on Classic Arcade Games: Platform.
Credit line lists Valadon Automation (Itisa license) as developer.
Screenshots





Next cabinets
Nearby cabinets you may also open from this hall (each on its own play page):Bagman, Alex Kidd: The Lost Stars (set 2, unprotected), Arabian, Athena, Baluba-louk no Densetsu (Japan), Burger Time (Bandai), Ben Bero Beh (Japan), Bogey Manor, Boggy '84, Bomb Jack (set 1), Bongo, Burger Time (Data East set 1)
Explore more on this site
Same series
How to play Super Bagman (version 5) online
- Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
- USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
- On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
- Save states, load, volume, and fullscreen stay on the emulator bar between credits.
Studio notes — Valadon Automation (Itisa license)
Valadon Automation (Itisa license) appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.
Questions about Super Bagman (version 5)
Can I play Super Bagman (version 5) free in a browser?
Yes. Classic Arcade Games hosts Super Bagman (version 5) as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.
What controls does Super Bagman (version 5) support?
Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
Are there other games in the same series as Super Bagman (version 5)?
Yes — related series cabinets on this site include Bagman. Each has its own play page with the same browser emulator path.
Further reading
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