Markham

Markham

Powered by EmulatorJS · Arcade

Console
Arcade
Release
1983
Players
2P alt

About Markham

Arcade Video game published 43 years ago:

Markham (c) 1983 Sun Electronics.

- TECHNICAL -

Game ID: TVG14

Main CPU: (2x) Zilog Z80 (@ 4 Mhz) Sound Chips: (2x) Texas Instruments SN76496 (@ 4 Mhz)

Players: 2 Control: 8-way joystick Buttons: 2

- TRIVIA -

Released in December 1983 in Japan.

When you run the game for the first time, the default highscore table has all entries set to 010000.

Player layout in our catalog: 2P alt.

If you are exploring by feel rather than by title, jump from the tags above into the matching genre rooms, or return to the Arcade hall for the full wall.

Open Play on this page to start Markham. Keyboard, USB/Bluetooth pads, and the on-screen touch gamepad all work inside the emulator bar. Save states and fullscreen live on that same bar so you can pause mid-session and resume later.

Markham — play guide

What Markham wants from you

Markham is an early vertical / ship shooter: clear stages, manage shots and bombs, and respect mid-boss scripts that punish greed into every wall. Holding fire into every pattern empties lives mid-stage. Pick a lane, bomb with purpose, and treat Markham as paced scrolling—not attract-mode slides. The exam is still deep clears with lives left under Markham paint.

First minutes in Markham

Stage one: learn lane swaps into medium packs before inventing center-fire tourism through every wall. Shoot when the lane is honest; freezing mid-bomb for vanity hits is expensive. Early stages are spacing labs under Markham dressing. One clean stretch with composure left beats three death bombs that looked busy until a mid-boss you ignored arrived.

Core systems in Markham

Ship movement, shot power, bombs, enemy scripts, and stage layouts define Markham. Lanes are the system—park center and denser walls free-chip you mid-stage. Bombs are finite; waste them early and mid-bosses meet you dry. Later stages tighten; early center habits fail harder under arcade scripts. Ship art sells spectacle; the stick still wants shmup lane discipline under denser peeks.

Score, continues, and resources in Markham

Stages cleared with lives and bombs left beat mash tourism that empties resources mid-pack. Keep continuing while pattern deaths repeat; cut them once lane peeks are automatic. Farming stage one for vanity center scores teaches the wrong muscle. Extends follow score when awarded—claim them after lane honesty sticks under denser mid-bosses, not after bomb-freeze greed that still dies mid-wall.

Mistakes that burn credits in Markham

Ignoring maze peeks, rushing every corridor, and freezing mid-path for looks burn Markham credits. Players also chase one sparkle while a second hazard fills the only safe lane. Holding still for a perfect timing while threats stack ends the life early. Tunneling on score flash while enemies sandwich both sides is classic tilt. Next run: peek corridors, move when open, advance short—stop inventing flashier rushes mid-close.

Next steps after Markham

Xevious densifies Namco peeks if Markham still feels opaque—re-learn vertical peeks under clearer classic rules, then return. Twin Cobra densifies Toaplan once lane honesty sticks and you want denser walls. Battle Cruiser M-12 densifies when you prefer ship peeks instead of Markham. Stay in shmups until center-fire religion stops emptying every credit into a wall mid-stage under denser scripts.

Sources cited below under Further reading.

Cabinet dossier

Markham is filed in our catalog as a 1983 release.

Player layout on this cabinet: 2P alt.

Genre tags on Classic Arcade Games: Shooter.

Credit line lists Sun Electronics as developer.

Screenshots

Markham screenshot 1Markham screenshot 2

Next cabinets

Nearby cabinets you may also open from this hall (each on its own play page):Funky Fish, Speak & Rescue, Arabian, Ikki (Japan), Kangaroo, Strength & Skill, The Three Stooges In Brides Is Brides (set 1), 4-D Warriors (315-5162), A. D. 2083, Alien Sector, Altair, Ambush

How to play Markham online

  • Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start.
  • USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.
  • On phones, open the on-screen pad from the emulator bar; rotate sits next to fullscreen.
  • Save states, load, volume, and fullscreen stay on the emulator bar between credits.

Studio notes — Sun Electronics

Sun Electronics appears on this cabinet’s credit line. Browse more titles from the same studio on the developer shelf, or stay on this page and try the next cabinets in the same hall.

Funky Fish · Speak & Rescue · Arabian · Ikki (Japan) · Kangaroo · Strength & Skill

Retro games by Sun Electronics

Can I play Markham free in a browser?

Yes. Classic Arcade Games hosts Markham as a Arcade cabinet you can start on this page. The emulator loads in the browser; you do not need to install a separate app.

What controls does Markham support?

Arcade stick feel: Arrow keys for the joystick, X/Z (and nearby keys) for buttons, Enter=Start. USB / Bluetooth pads map cleanly; six-button fighters use the face-button cluster.

What genre is Markham on Classic Arcade Games?

Our catalog tags Markham under Shooter. Open those genre rooms from the tags on this page to find more playable cabinets in the same feel.

Further reading

Embed This Retro Game

Copy the iframe code below to embed this game on your site.

<iframe src="https://classicarcade.games/games/arcade/markham?embed=1" width="800" height="600" allowfullscreen allow="gamepad; autoplay; fullscreen"></iframe>